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Difference between revisions of "Dark Souls Remastered"

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Revision as of 07:21, 30 September 2018

Dark Souls: Remastered
Dark Souls: Remastered cover
Developers
Original game From Software
Remastered QLOC
Publishers
Bandai Namco Entertainment
Engines
PhyreEngine
Release dates
Windows May 24, 2018
Dark Souls Remastered on Wikipedia
Dark Souls
Dark Souls: Prepare to Die Edition 2012
Dark Souls II 2014
Dark Souls II: Scholar of the First Sin 2015
Dark Souls III 2016
Dark Souls: Remastered 2018

This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.

Key points

Game speed is tied to frame rate, anything lower than 60 FPS will cause the game to slow down.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
6

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
The game uses dedicated servers to match players together, but gameplay is strictly peer-to-peer.
Self-hosting
Direct IP

VR support

Issues fixed

Refresh rate setting stuck at 60 Hz

Changing refresh rate will not remove the 60 FPS cap but will result in less screen-tearing with Vsync off, making for a smoother image without the potential performance impact Vsync can induce.
Fixed via patch released on May 28th[2]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2300 2.8 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6870
1 GB of VRAM
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References