Difference between revisions of "Danganronpa: Trigger Happy Havoc"
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|shader model versions = | |shader model versions = | ||
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− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = unknown | ||
+ | |macos 64-bit app = true | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= true | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 21:39, 8 August 2019
Developers | |
---|---|
Spike Chunsoft | |
Windows | Abstraction Games |
macOS (OS X) | Abstraction Games |
Linux | Abstraction Games |
Publishers | |
Spike Chunsoft | |
Engines | |
SilverWare | |
Release dates | |
Windows | February 18, 2016 |
macOS (OS X) | February 18, 2016 |
Linux | February 23, 2016[1] |
Key points
- PC version runs at 60 FPS as opposed to the original game's 30 FPS cap[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Danganronpa\ |
macOS (OS X) | ~/Library/Application Support/Danganronpa/ |
Linux | $XDG_DATA_HOME/Danganronpa/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Danganronpa\ |
macOS (OS X) | ~/Library/Application Support/Danganronpa/ |
Linux | $XDG_DATA_HOME/Danganronpa/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Input settings
Launcher. Gamepad/Keyboard selection only changes the in game prompts and hints to either xbox buttons or keyboard keys, any method will work in game regardless of the setting.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Spanish | Fan translation, download | |||
Russian | Fan translation by «Monokuma Project» |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Default for Windows version, recommended. |
OpenGL | 3.2 | Selectable from launcher. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible DirectX 9.0c compatible |
- The game launches on XP SP3 and Vista too, but these systems are not officially supported.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible |