Difference between revisions of "BlackSite: Area 51"
From PCGamingWiki, the wiki about fixing PC games
m (→Game freezes when changing video settings: updated template usage) |
(Dynamic shadow bug and comparison image) |
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==Video settings== | ==Video settings== | ||
{{Image|Blacksite Area 51 video settings.jpg|Video settings.}} | {{Image|Blacksite Area 51 video settings.jpg|Video settings.}} | ||
− | {{Image|Blacksite Area 51 post-processing.jpg|Post-processing enabled( | + | {{Image|Blacksite Area 51 dynamic shadows comparison.jpg|Dynamic shadows enabled(up) and disabled(down).}} |
+ | {{Image|Blacksite Area 51 post-processing.jpg|Post-processing enabled(up) and disabled(down).}} | ||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/blacksite-area-51 | |wsgf link = http://www.wsgf.org/dr/blacksite-area-51 | ||
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# Run the game in window mode. | # Run the game in window mode. | ||
# To play in fullscreen use Borderless Gaming or similar tool. | # To play in fullscreen use Borderless Gaming or similar tool. | ||
− | + | '''Notes''' | |
+ | {{ii}} The framerate won't be capped, but it should prevent screen tearing. | ||
}} | }} | ||
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|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | {{Image|Blacksite Area 51 dynamic shadows bug.jpg|Dynamic shadow rendering bug.}} | ||
+ | ===Dynamic shadow rendering bug=== | ||
+ | {{ii}} Dynamic shadows of certain characters and objects are rendered incorrectly. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Turn off dynamic shadows in the video settings.|}} | ||
+ | '''Notes''' | ||
+ | {{ii}} Turning off dynamic shadows also turns off light in outdoor areas and changes the overall look of the maps. | ||
}} | }} | ||
==Issues fixed== | ==Issues fixed== | ||
===Game freezes when changing video settings=== | ===Game freezes when changing video settings=== | ||
− | {{ii}} It can happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu. | + | {{ii}} It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu. |
{{Fixbox|1= | {{Fixbox|1= |
Revision as of 02:21, 8 September 2016
Developers | |
---|---|
Midway Studios Austin | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 12, 2007 |
Area 51 | |
---|---|
Area 51 | 1995 |
Area 51 (2005) | 2005 |
BlackSite: Area 51 | 2007 |
Availability
- This game is not available in digital distribution.
Essential improvements
Patches
- Install the latest patch (v1.2).
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
-
Screen.ini
only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Screen tearing
- The game doesn't support vsync and it can't be enabled in the graphics card control panel(AMD) to prevent screen tearing.
Instructions |
---|
Post-processing effects
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Instructions |
---|
Input settings
Audio settings
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video |
Issues unresolved
Dynamic shadow rendering bug
- Dynamic shadows of certain characters and objects are rendered incorrectly.
Instructions |
---|
Issues fixed
Game freezes when changing video settings
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel 3.0 GHz AMD equivalent |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |