Difference between revisions of "Battle Fantasia -Revised Edition-"
From PCGamingWiki, the wiki about fixing PC games
(November 25th patch fixed the video issues with the game.) |
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Line 73: | Line 73: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = "Full screen" mode is actually borderless windowed.<ref name="bvreview">[http://steamcommunity.com/id/bVork/recommended/356910/ Steam Review by bVork]</ref> | |borderless windowed notes = "Full screen" mode is actually borderless windowed.<ref name="bvreview">[http://steamcommunity.com/id/bVork/recommended/356910/ Steam Review by bVork]</ref> | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Must be forced through video card control panel |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Must be forced through video card control panel |
− | |60 fps | + | |60 fps = true |
− | |60 fps notes | + | |60 fps notes = |
+ | |120 fps = false | ||
+ | |120 fps notes = Game is capped at 60; game speed tied to framerate | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 04:36, 29 December 2015
Template:Infobox game/row/winporter
Developers | |
---|---|
Arc System Works | |
Release dates | |
Windows | July 7, 2015 |
Key points
- This is a port of the NESiCAxLive version including balance updates and special attack graphical and camera enhancements.[1][2]
- Poor netcode carried over from the console versions.[3][4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/356910/pfx/[Note 1] |
- Settings file is encoded and not easily user-editable.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/356910/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Launcher video resolution list.
Input settings
- Disables the windows key and linked system combos in-game.
- No in-game mouse support.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Japanese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | 2 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Self-hosting | ||
Direct IP |
Other information
Middleware
Middleware | Notes | |
---|---|---|
Interface | Qt Widgets | GPL licensed version used in launcher. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 8.1 | |
Processor (CPU) | Intel Core 2 Duo E6400, Pentium 4 651, Celeron D 352 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | nVidia GeForce 7900 GS, ATI Radeon X1600Pro, X1300LE DirectX 9.0c compatible |
|
Other | Broadband Internet connection |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/356910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (356910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Forums :: Shini, can you clear up confusion regarding gameplay changes?
- ↑ Arc System Works :: BATTLE FANTASIA REVISED EDITION
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedbvreview
- ↑ Steam Forums :: Pleeeaaaase tell me the netcode was fixed.