Difference between revisions of "BallisticNG"
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Revision as of 08:26, 25 April 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Neognosis | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | Early access |
Linux | Early access |
Key points
- Includes modding tools for creating and adding user-made tracks and ships.
- Can read external audio files for custom music and sounds (WAV, MP3, FLAC, and Ogg Vorbis supported)
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Game can be ran without Steam but with Steamworks features disabled |
- Game's soundtrack can be streamed here and here for songs added in version 1.0
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\UserData\settings.ini[Note 2] |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\UserData\Profiles[Note 2] |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Adding custom music and sounds
- Go to the configuration file location.
- Open
UserData\Custom Music
for custom music andUserData\MySounds
for custom sounds. - Add any desired tracks.
Notes
- Windows shortcuts cannot be used; you must place true copies of the music files into the folder.
- WAV, MP3, FLAC, and Ogg Vorbis audio files are supported.
- Each custom soundpack should be placed into a sub-folder with a descriptive name to allow them to be selected in the custom soundpacks menu.
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Splitscreen, dual monitor output supported. | ||
LAN play | 8 | Currently in an alpha state, issues to be expected. | ||
Online play | 8 | Currently in an alpha state, issues to be expected. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 25565 |
UDP | 25565 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | The game will only use DX9 if DX11 is not supported on the GPU. |
OpenGL | 3.2, 4.5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Issues fixed
Workshop items not showing
Install to default location[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | ||
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible | DirectX 11 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.2+ compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2017.2.0p2[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Vetle on 2018-03-19