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Difference between revisions of "Aqua Kitty: Milk Mine Defender"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Aqua Kitty Milk Mine Defender - cover.jpg
 
|cover        = Aqua Kitty Milk Mine Defender - cover.jpg
Line 15: Line 14:
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [http://tikipod.com/aquakitty/ Official site]
 
{{GOG.com links|aqua_kitty_milk_mine_defender|aqua_kitty_milk_mine_defender}}
 
{{GOG.com links|aqua_kitty_milk_mine_defender|aqua_kitty_milk_mine_defender}}
 
{{mm}} [http://steamcommunity.com/app/263880/discussions/ Steam Community Discussions]
 
{{mm}} [http://steamcommunity.com/app/263880/discussions/ Steam Community Discussions]
Line 20: Line 20:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Official | http://tikipod.com/aquakitty/ | DRM-free | | Unknown}}
 +
{{Availability/row| Humble | aquakitty_milkminedefender | DRM-free | | Steam}}
 
{{Availability/row| GOG | aqua_kitty_milk_mine_defender | DRM-free |}}
 
{{Availability/row| GOG | aqua_kitty_milk_mine_defender | DRM-free |}}
 
{{Availability/row| Steam | 263880 | Steam |}}
 
{{Availability/row| Steam | 263880 | Steam |}}
Line 27: Line 29:
 
===Configuration file location===
 
===Configuration file location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|{{p|game}}\joystick.cfg}}
 
}}
 
}}
 +
{{ii}} Has to be created, contains controller button configurations. Example file under <code>{{p|game}}\extras\</code>. See [[#Controller remapping|controller remapping]] for more details.
  
 
===Save game data location===
 
===Save game data location===
Line 49: Line 52:
  
 
==Video settings==
 
==Video settings==
 +
{{Image|Aqua Kitty Milk Mine Defender - General.png|General settings.}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 55: Line 59:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Maximum resolution is 1280x720. Defaults to it in fullscreen mode.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|high frame rate            = unknown
+
|high frame rate            = false
 
|high frame rate notes      =  
 
|high frame rate notes      =  
 
|color blind                = unknown
 
|color blind                = unknown
Line 82: Line 86:
  
 
==Input settings==
 
==Input settings==
 +
{{Image|Aqua Kitty Milk Mine Defender - Input.png|Keyboard controls.}}
 
{{Input settings
 
{{Input settings
|key remap                = unknown
+
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = Mouse not used with the game.
|mouse menu                = unknown
+
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = XInput and DirectInput. Hotpluggable.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = See [[#Controller remapping|controller remapping.]]
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 +
}}
 +
 +
===Controller remapping===
 +
{{Image|Aqua Kitty Milk Mine Defender - Controller.png|Controller configuration screen with [[Controller:DualShock 4|DualShock 4]].}}
 +
{{ii}} By default, game controller buttons are for 360 controllers and button prompts will stay 360 buttons. Example file and instructions can be found under <code>{{p|game}}\extras\</code> which has [[Controller:DualShock 4|DualShock 4]] and [[Controller:OUYA|OUYA]] controller bindings ready.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Create and edit joystick.cfg}}
 +
# Copy <code>{{p|game}}\extras\joystick.cfg</code> to <code>{{p|game}}\joystick.cfg</code>.
 +
#* If you have [[Controller:DualShock 4|DualShock 4]] or [[Controller:OUYA|OUYA controller]], this should be enough.
 +
# Start the game and press {{key|F11}} to access controller configuration.
 +
# Open <code>joystick.cfg</code> with preferred text editor, at the bottom start new section.
 +
## Write similarly to examples in the file <code># Name of the controller</code>
 +
## Push any button within game window and it should show <code>id XXXX/XXXX</code>. Copy this to config file.
 +
## Now withing game window, press button you would want to represent A-button, then write given value to config, example <code>B_00 A</code>. Repeat to other buttons and axis.
 +
# When ready, save the file, restart the game, access control configuration with {{key|F11}} and test that buttons are in right places.
 
}}
 
}}
  
 
==Audio settings==
 
==Audio settings==
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and effects.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = n/a
|subtitles notes          =  
+
|subtitles notes          = No speech.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = n/a
 +
|notes    =
 +
}}
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|64-bit executable      = false
 +
|64-bit executable notes=
 
}}
 
}}
  

Revision as of 18:52, 28 June 2015

Aqua Kitty: Milk Mine Defender
Aqua Kitty: Milk Mine Defender cover
Developers
Tikipod
Engines
XNA
Release dates
Windows October 28, 2013

General information

Official site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Error: key type 'Unknown' not recognised
Error: OS parameter cannot be empty
Humble Store
DRM-free
Icon overlay.png
Error: OS parameter cannot be empty
GOG.com
DRM-free
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Steam
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Game data

Configuration file location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/263880/pfx/[Note 1]
Has to be created, contains controller button configurations. Example file under <path-to-game>\extras\. See controller remapping for more details.

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/263880/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Keyboard controls.
Keyboard controls.

Template:Input settings

Controller remapping

Controller configuration screen with DualShock 4.
Controller configuration screen with DualShock 4.
By default, game controller buttons are for 360 controllers and button prompts will stay 360 buttons. Example file and instructions can be found under <path-to-game>\extras\ which has DualShock 4 and OUYA controller bindings ready.
Instructions

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Shared-screen.
LAN play
Online play

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 1.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 140 MB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible


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