Amnesia: The Dark Descent
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Revision as of 20:17, 22 February 2012 by Hugo19941994 (talk | contribs) (Created page with "{{infobox |developer = Frictional Games |publisher = ValuSoft (Retail) |engine = HPL Engine 2 |release dates = September 8, 2010 (Steam) February 17, 2011 (...")
Graphical Tweaks
POM and Shadow Distorting
To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
- Replace the default "deferred_gbuffer_solid_frag.glsl" with this one in "amnesia the dark descent\core\shaders".
- Change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder
Useful Links
HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum