Difference between revisions of "Amnesia: The Dark Descent"
From PCGamingWiki, the wiki about fixing PC games
Hugo19941994 (talk | contribs) (Created page with "{{infobox |developer = Frictional Games |publisher = ValuSoft (Retail) |engine = HPL Engine 2 |release dates = September 8, 2010 (Steam) February 17, 2011 (...") |
m (Minor opening summary) |
||
Line 6: | Line 6: | ||
|steam = 57300 | |steam = 57300 | ||
}} | }} | ||
+ | |||
+ | Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux. | ||
==Graphical Tweaks== | ==Graphical Tweaks== |
Revision as of 20:22, 22 February 2012
Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux.
Graphical Tweaks
POM and Shadow Distorting
To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
- Replace the default "deferred_gbuffer_solid_frag.glsl" with this one in "amnesia the dark descent\core\shaders".
- Change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder
Useful Links
HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum