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Difference between revisions of "Alien: Isolation"

From PCGamingWiki, the wiki about fixing PC games
(Cleaned up the page.)
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
* Slider in menu goes from 47-75° vertical, with the higher FOV on the left side of the slider.
+
{{ii}} Slider in menu goes from 47-75° vertical, with the higher FOV on the left side of the slider.
* Slider is using vertical field of view value. Use [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php calculator] for conversion to horizontal value.
+
{{ii}} Slider is using vertical field of view value. Use [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php calculator] for conversion to horizontal value.
* A FOV higher than 55° makes the main character's legs and feet disappear.
+
{{ii}} A FOV higher than 55° makes the main character's legs and feet disappear.
  
 
===Level of Detail (Pop-in Distance) Increase===
 
===Level of Detail (Pop-in Distance) Increase===
*Default Level of Detail setting even on Ultra results in excessive object pop-in which can be rectified.
+
{{ii}} Default Level of Detail setting even on Ultra results in excessive object pop-in which can be rectified.
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|LOD Tweak|ref=<ref name="lodtweak">[http://forums.guru3d.com/showpost.php?p=4933131&postcount=450 LOD Tweak | Guru3D.com].</ref>}}
 
{{Fixbox/fix|LOD Tweak|ref=<ref name="lodtweak">[http://forums.guru3d.com/showpost.php?p=4933131&postcount=450 LOD Tweak | Guru3D.com].</ref>}}
Line 323: Line 323:
 
==Issues fixed==
 
==Issues fixed==
 
===Game shows "Disk access" error while loading===
 
===Game shows "Disk access" error while loading===
{{ii}} Run the game as administrator (AI.exe) or give full permissions to your user on game's directory.
+
{{Fixbox|1=
 +
{{Fixbox/fix|Run game (<code>AI.exe</code>) as administrator}}
 +
}}
 +
 
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Give full permissions to your user on game's directory}}
 +
}}
  
 
===Brightness issues===
 
===Brightness issues===
When using a flamethrower or plasma cutter, there is a little percent that a whole screen becomes very bright and blurry. Most likely it's connected with the trainer for the game. To fix this, simply change the antialiasing setting in game options or turn off the trainers.
+
{{ii}} When using a flamethrower or plasma cutter, there is a little percent that a whole screen becomes very bright and blurry. Most likely it's connected with the trainer for the game.
 +
 
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Change anti-aliasing setting in game options}}
 +
}}
 +
 
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Turn off the trainers}}
 +
}}
  
 
==Other information==
 
==Other information==
 
===Lens Flare===
 
===Lens Flare===
The Lens Flare can be disabled by deleting or renaming the LENS_FLARE*.bin files in the DATA directory of the game.
+
{{Fixbox|1=
 +
{{Fixbox/fix|Disable lens flare}}
 +
# Go to the <code>DATA</code> directory of the game.
 +
# Delete or rename the <code>LENS_FLARE*.bin</code> files.
 +
}}
  
 
===Menu Customization===
 
===Menu Customization===
* By editing ''engine_settings.xml'' it is fairly easy to customize the in-game video options. Some of the fixes and enhancements below make use of that.
+
{{ii}} By editing <code>engine_settings.xml</code>, in-game video options are easy to modify, and changes will be reflected in the game's menu as well.
* For example, shadow map resolution can be increased significantly and the change can be reflected in the in-game menu as well. This means that settings can be overwritten or even added to existing ones.
+
{{Fixbox|1=
* A specific setting line in the xml consists of:
+
{{Fixbox/fix|Editing <code>engine_settings.xml</code> file}}
# <code><Quality </code>, followed by
+
{{ii}} A specific setting line in the file consists of:
# the <code>name=</code> which is reflected as the setting name you see in-game (i.e. HDAO). Next is
+
# <code><Quality </code>, followed by the <code>name=</code> which is reflected as the setting name you see in-game (i.e. HDAO).
# the actual value, which can be a <code>int</code>, <code>bool</code> or <code>float</code>. The line content then ends with
+
# Next is the actual value, which can be a <code>int</code>, <code>bool</code>, or <code>float</code>.
# a <code>precedence=</code> which determines the order of the Quality items. A higher number means the item is more on the right. So <code>precedence=2</code> will be the next item after <code>precedence=1</code>.
+
# The line content then ends with a <code>precedence=</code> which determines the order of the Quality items. A higher number means the item is more on the right. So <code>precedence=2</code> will be the next item after <code>precedence=1</code>.
* Example: With this knowledge the [[#Field of view (FOV)|FOV slider]] can be customized to show horizontal FOV values instead of the default vertical ones. Furthermore, we can cut off all values that don't show the main character's body anymore:
+
}}
 +
{{ii}} With this knowledge the [[#Field of view (FOV)|FOV slider]] can be customized to show horizontal FOV values instead of the default vertical ones. Furthermore, we can cut off all values that don't show the main character's body anymore:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Customizing FOV slider|ref=<ref name="steamaitweak">[http://steamcommunity.com/sharedfiles/filedetails/?id=324612199 ALIEN: Isolation Tweak Guide | steamcommunity.com]</ref>}}
 
{{Fixbox/fix|Customizing FOV slider|ref=<ref name="steamaitweak">[http://steamcommunity.com/sharedfiles/filedetails/?id=324612199 ALIEN: Isolation Tweak Guide | steamcommunity.com]</ref>}}
Line 347: Line 366:
 
# Now customize the lines in between. For example, remove every of those lines and insert <code><Quality name="75" float="47.0" precedence="1"/></code>, <code><Quality name="80" float="51.0" precedence="2"/></code> and <code><Quality name="85" float="55.0" precedence="3"/></code>.
 
# Now customize the lines in between. For example, remove every of those lines and insert <code><Quality name="75" float="47.0" precedence="1"/></code>, <code><Quality name="80" float="51.0" precedence="2"/></code> and <code><Quality name="85" float="55.0" precedence="3"/></code>.
 
# Save changes.
 
# Save changes.
* The FOV slider now has three possible settings: A horizontal FOV of 75, 80 or 85.
+
{{ii}} The FOV slider now has three possible settings: A horizontal FOV of 75, 80 or 85.
 
}}
 
}}
  
 
===Increased Planar Reflections===
 
===Increased Planar Reflections===
*It is possible to greatly increase planar reflections (floor reflections).
+
{{ii}} It is possible to greatly increase planar reflections (floor reflections).
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Planar Reflections Tweak|ref=<ref name="steamaitweak" />}}
 
{{Fixbox/fix|Planar Reflections Tweak|ref=<ref name="steamaitweak" />}}
Line 369: Line 388:
 
{{Image|AlienIsolation2048ShadowMaps.png|2K Shadow Maps (Vanilla)}}
 
{{Image|AlienIsolation2048ShadowMaps.png|2K Shadow Maps (Vanilla)}}
 
{{Image|AlienIsolation4096ShadowMaps.png|4K Shadow Maps with flickering}}
 
{{Image|AlienIsolation4096ShadowMaps.png|4K Shadow Maps with flickering}}
*In-game settings allow for a maximum shadow map resolution of 2048. It is possible to change the settings and increase the value.
+
{{ii}} In-game settings allow for a maximum shadow map resolution of 2048. It is possible to change the settings and increase the value.
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Shadow map resolution tweak|ref=<ref name="steamaitweak"/>}}
 
{{Fixbox/fix|Shadow map resolution tweak|ref=<ref name="steamaitweak"/>}}

Revision as of 03:27, 3 May 2016

Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Alien: Isolation
Cover image missing, please upload it
Developers
The Creative Assembly
Publishers
Sega
OS X, Linux Feral Interactive
Release dates
Windows October 7, 2014
macOS (OS X) October 27, 2015[1]
Linux October 27, 2015[1]
Alien: Isolation on Wikipedia
Alien
Aliens: A Comic Book Adventure 1995
Alien Trilogy 1996
Aliens Online 1998
Aliens versus Predator (series)
Aliens: Colonial Marines 2013
Alien: Isolation 2014
Aliens: Fireteam Elite 2021
Aliens: Dark Descent 2023

Key points

Excellent PC version: great performance,[2] many graphics and controls settings, Oculus Rift support, and editable game XML files.
"Novice" and "Nightmare" difficulty modes were added in a free patch.

General information

Official game website
Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Amazon.com
Icon overlay.png
Windows
macOS (OS X)
Linux
Amazon.co.uk
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
All Windows and Linux versions require Steam.

DLC and expansion packs

Name Notes
Season Pass
Windows
macOS (OS X)
Linux
Corporate Lockdown Part of Season Pass and Collection.
Windows
macOS (OS X)
Linux
Crew Expendable Part of Collection.
Windows
macOS (OS X)
Linux
Last Survivor Part of Collection.
Windows
macOS (OS X)
Linux
Lost Contact Part of Season Pass and Collection.
Windows
macOS (OS X)
Linux
Safe Haven Part of Season Pass and Collection.
Windows
macOS (OS X)
Linux
Trauma Part of Season Pass and Collection.
Windows
macOS (OS X)
Linux
The Trigger Part of Season Pass and Collection.
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Save game data location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Slider in menu goes from 47-75° vertical, with the higher FOV on the left side of the slider.
Slider is using vertical field of view value. Use calculator for conversion to horizontal value.
A FOV higher than 55° makes the main character's legs and feet disappear.

Level of Detail (Pop-in Distance) Increase

Default Level of Detail setting even on Ultra results in excessive object pop-in which can be rectified.
Instructions

SLI Fix

Default SLI compatibility bits do not scale properly in certain areas. Use alternative bits to improve performance at expense of some minor UI & light shaft flicker in places.
Instructions

Input settings

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Czech
Polish
Russian
Brazilian Portuguese
Ukrainian

VR support

Issues fixed

Game shows "Disk access" error while loading

Instructions
Instructions

Brightness issues

When using a flamethrower or plasma cutter, there is a little percent that a whole screen becomes very bright and blurry. Most likely it's connected with the trainer for the game.
Instructions
Instructions

Other information

Lens Flare

Instructions

Menu Customization

By editing engine_settings.xml, in-game video options are easy to modify, and changes will be reflected in the game's menu as well.
Instructions
With this knowledge the FOV slider can be customized to show horizontal FOV values instead of the default vertical ones. Furthermore, we can cut off all values that don't show the main character's body anymore:
Instructions

Increased Planar Reflections

It is possible to greatly increase planar reflections (floor reflections).
Instructions

Increased Shadow Map Resolution

2K Shadow Maps (Vanilla)
2K Shadow Maps (Vanilla)
4K Shadow Maps with flickering
4K Shadow Maps with flickering
In-game settings allow for a maximum shadow map resolution of 2048. It is possible to change the settings and increase the value.
Instructions


System requirements

Windows
Minimum Recommended
Operating system (OS) 7 (32-bit)
Processor (CPU) Intel Core 2 Duo E8500 3.16 GHz
AMD Phenom II X3 710 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) Nvidia GeForce GT 430
AMD Radeon HD 5550
1 GB of VRAM
DirectX 11 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.10.4
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) 1 GB of VRAM
The following graphics cards are not supported: AMD Radeon HD 4xxx series, ATI X1xxx series, ATI HD2xxx series, Intel Iris 5100, Intel HD5000, Intel Iris 6100, Intel HD6000, Intel HD5300, Intel GMA series, Intel HD3000, Intel HD4000, NVIDIA 1xx series, NVIDIA 9xxx series, NVIDIA 8xxx series, NVIDIA 7xxx series and NVIDIA 3xx series.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04.3 64-bit, SteamOS
Processor (CPU) 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) 1 GB of VRAM
Requires an Nvidia GeForce GTX 600 series graphics card or better running Driver version 355.11 or better. Intel and AMD GPUs are not supported.

References