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Difference between revisions of "Akiba's Trip: Undead & Undressed"

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Revision as of 18:13, 29 May 2016

AKIBA'S TRIP: Undead & Undressed
AKIBA'S TRIP: Undead & Undressed cover
Developers
Acquire
Publishers
XSEED
Marvelous
Engines
PhyreEngine
Release dates
Windows May 26, 2015
Akiba's Trip: Undead & Undressed guide on StrategyWiki
Akiba's Trip: Undead & Undressed on Wikipedia

Key points

Frame rate is capped at 30 FPS[1] and changing it alters gameplay. See High frame rate.
Near impossible to play with mouse and keyboard, controller highly recommended. See input settings for details.
With higher resolutions, game is upscaled from much lower internal resolution.[2] See 4K Ultra HD how to raise internal resolution.

General information

Official site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Demo available.
Windows
All versions require Steam.

Essential improvements

AkibaInterceptor

Can automatically skip games configuration utility, set desired frame rate cap and rendering resolution, move cursor out from the middle of the screen and prevent screen from going to sleep when playing with controller.
Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/333980/pfx/[Note 1]
Config file is in hex format.

Save game location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/333980/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Launcher, "Play" rebinding tab.
Launcher, "Play" rebinding tab.
Launcher, "UI/Other" rebinding tab.
Launcher, "UI/Other" rebinding tab.

Template:Video settings

4K Ultra HD

In fullscreen mode, game uses desktop resolution and uses selected resolution for 3D renderering[3] or in windowed mode for window size. Maximum resolution selectable from default launcher is 1920x1200.
This method can also be used for downsampling as fullscreen always uses desktop's resolution.[2][4]
Instructions
Instructions

High frame rate

Breaks some games features as they are bound to frame rate, e.g. menu navigation becomes faster, button smash QTEs require faster button pressing and inputs are registered per frame, so shorter button press is registered as button holding.[5]
Game should still be playable with 60 FPS, although harder, but with really high frame rates some actions become completely impossible.[6]
Instructions
Instructions

Input settings

In-game input settings.
In-game input settings.
360 button prompts are always shown.
Mouse is mostly used as right stick but cursor isn't restricted into game nor hidden. When cursor reaches the edge of the screen it stops right stick movement making camera control near impossible.[7]

Template:Input settings

Controller support

Even though game has good controller support and it's even recommended to use a controller because of UI designs and mouse problems,[7] game has issues with full controller support. These include launcher which can't be navigated with controller, name entry requiring keyboard input, cursor stays on the screen and that game doesn't prevent monitor from going to sleep if using controller (use of mouse or keyboard prevents this).
It's possible to bypass launcher, move cursor away and prevent sleeping by using AkibaInterceptor. To input name when starting new game, launch the game using Steam Big Pictures and use virtual keyboard from overlay.

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Japanese

Issues fixed

Monitor going to sleep mode when playing the game

This is problem if playing with controller, this does not happen if playing with mouse and keyboard.
Instructions
Instructions

Aliasing even with antialiasing enabled

This is caused because game uses bit lower rendering resolution from the selected one[2] and outlines of the objects are mostly unaffected by games own AA.[8]
It's possible to use downsampling to get much better antialiasing. See 4K Ultra HD for details.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes MPEG-4 Advanced Video Codec

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista SP2
Processor (CPU) Intel Core i3-530 2.93 GHz
AMD Phenom II X4 810 2.60 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTS 450
ATI Radeon HD 5870
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References