Difference between revisions of "Age of Wonders"
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+ | The widescreen support is sort of incomplete because the game doesn't scale neither images nor text to fit the resolution, so it's pretty much unplayable at 1920x1080, everything is microscopic. It was designed to be played at 800x600 or something like that, and there's no 16:9 widescreen resolutions that are similarly low. | ||
+ | |||
+ | What worked for me (assuming NVidia cards, AMD's should have similar settings): | ||
+ | |||
+ | 1. Go to NVidia control panel, "Display -> Change resolution -> Customize" add a custom resolution like 960x540 (1920x1080 halved in each dimension, pretty close to 800x600) with 16-bit bpp (bits per pixel) color depth. | ||
+ | |||
+ | 2. Same, "Adjust desktop size and position -> Perform scaling on -> GPU". Enabling GPU scaling is critical. | ||
+ | |||
+ | 3. Run the game, select fullscreen and the resolution you added (it must be 16-bpp to show up in the list), enjoy widescreen experience with nice scaling. | ||
+ | |||
+ | Why the second step is absolutely critical: apparently, LCD displays have a fixed set of resolutions they support, when you just create a 960x540 resolution, with GPU scaling disabled, the display first finds a resolution in that fixed set that allows it to accommodate your custom resolution (so it would be 1280x1024 probably), then rescales the image to fit that resolution, then rescales the resulting image to fit the native resolution of the LCD pixel grid. The result of those two rescalings looks like shit and usually even has black bars. If you enable GPU scaling then your GPU upscales the image to fit the native resolution and renders it directly to the native resolution of the display, yay. | ||
+ | |||
+ | (on a side note, maybe someone more proficient with Wiki than I am could move this trick to its own page and link it here?) | ||
==Input settings== | ==Input settings== |
Revision as of 22:46, 5 December 2014
Developers | |
---|---|
Triumph Studios | |
Epic Games | |
Publishers | |
North America | Gathering of Developers |
Europe | Take-Two Interactive |
Release dates | |
Windows | October 31, 1999 |
Age of Wonders | |
---|---|
Age of Wonders | 1999 |
Age of Wonders II: The Wizard's Throne | 2002 |
Age of Wonders: Shadow Magic | 2003 |
Age of Wonders III | 2014 |
Age of Wonders: Planetfall | 2019 |
Age of Wonders 4 | 2023 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
- Age of Wonders Heaven fansite
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Soundtrack and HD wallpaper included. | |||
Steam | Also available in Age of Wonders Trilogy with soundtrack. | |||
GamersGate | Also available in Age of Wonders Trilogy with soundtrack. |
- The demo is available at FilePlanet.
Essential improvements
- The latest official patch is v1.36. It can be found in the Age of Wonders Heaven fansite (only needed for retail versions).
Mods
- Most mods are found in the AoW Heaven fansite.
- DevEdit, the tool for customizing the game, is available also at the AoW Heaven fansite, and also make sure to read the beginner's guide if you want to start modding.
Warlock's Rule-Set
- The most popular rule-set in Age of Wonders which is a basis to many other rule-sets.
- For 64-bit systems: download this mod fix if you want it to work on your configurations (works with GOG.com, doesn't work with Steam).
Skip intro videos
Instructions |
---|
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/61500/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/61500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
The widescreen support is sort of incomplete because the game doesn't scale neither images nor text to fit the resolution, so it's pretty much unplayable at 1920x1080, everything is microscopic. It was designed to be played at 800x600 or something like that, and there's no 16:9 widescreen resolutions that are similarly low.
What worked for me (assuming NVidia cards, AMD's should have similar settings):
1. Go to NVidia control panel, "Display -> Change resolution -> Customize" add a custom resolution like 960x540 (1920x1080 halved in each dimension, pretty close to 800x600) with 16-bit bpp (bits per pixel) color depth.
2. Same, "Adjust desktop size and position -> Perform scaling on -> GPU". Enabling GPU scaling is critical.
3. Run the game, select fullscreen and the resolution you added (it must be 16-bpp to show up in the list), enjoy widescreen experience with nice scaling.
Why the second step is absolutely critical: apparently, LCD displays have a fixed set of resolutions they support, when you just create a 960x540 resolution, with GPU scaling disabled, the display first finds a resolution in that fixed set that allows it to accommodate your custom resolution (so it would be 1280x1024 probably), then rescales the image to fit that resolution, then rescales the resulting image to fit the native resolution of the LCD pixel grid. The result of those two rescalings looks like shit and usually even has black bars. If you enable GPU scaling then your GPU upscales the image to fit the native resolution and renders it directly to the native resolution of the display, yay.
(on a side note, maybe someone more proficient with Wiki than I am could move this trick to its own page and link it here?)
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Direct TCP protocol. | ||
Online play | Direct TCP protocol. | ||
Asynchronous multiplayer | Play-by-Mail; see Asynchronous multiplayer. |
Asynchronous multiplayer
- Play-by-Email is an another form of online play which basically works by e-mailing the turns. The advantage to it is that you can post turns at any time while the disadvantage is the slowness of the games.
- Age of Wonders Email Wrapper is almost a required way to play the game by E-mail. It automates the sending and receiving process to eliminate mistakes made by manual e-mail sending.
- If you don't want to play through the wrapper, be sure to check this guide on AoW Heaven forums.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
- If you haven't found an issue, even if you haven't downloaded from GOG.com, read GOG.com Support Page for more information.
Enabling cheats
Instructions |
---|
Game crashing/mapview error/error during draw
Instructions |
---|
Instructions |
---|
Garbled text
Instructions |
---|
Retail doesn't work on Windows 7
Instructions |
---|
Maps
- The game also supports external singleplayer and multiplayer maps. Map editor is included in the game.
- Archive: AoW Heaven Downloads Central
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP or newer | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (61500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)