A.I.M. 2: Clan Wars
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Revision as of 06:56, 25 January 2017 by Garrett (talk | contribs) (→Availability: removed Amazon.com (not sold))
Developers | |
---|---|
SkyRiver Studios | |
Publishers | |
1C Company | |
Release dates | |
Windows | February 17, 2006 |
A.I.M. | |
---|---|
A.I.M.: Artificial Intelligence Machines | 2004 |
A.I.M. 2: Clan Wars | 2006 |
A.I.M. Racing | 2007 |
A.I.M.3: War Protocol | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anti-aliasing (AA)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Other information
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 8 | DX7 used for in-game rendering, DX8 used for menus[1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | 1.5 GHz | 2.5 GHz |
System memory (RAM) | 256 MB | 768 MB |
Hard disk drive (HDD) | 3 GB | 4 GB |
Video card (GPU) | NVIDIA GeForce 3 ATI Radeon 7500 DirectX 9.0c compatible | NVIDIA GeForce FX 5900 ATI Radeon 9800 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/289180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (289180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Re: dgVoodoo 2 for DirectX 11 - last accessed on 2016-08-30
- "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.
It's fixed, but indeed, the game uses D3D8 for menus and DDraw/D3D for ingame and that part doesn't show up."
- "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.