Orion: Prelude
From PCGamingWiki, the wiki about fixing PC games
Revision as of 23:56, 8 November 2013 by Garrbot (talk | contribs) (→[[Save game cloud syncing]]: updated template)
Cover image missing, please upload it | |
Developers | |
---|---|
Spiral Game Studios | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 4, 2012 |
ORION | |
---|---|
Orion: Protoype | 2010 |
Orion: Open Source | 2011 |
Orion: Prelude | 2012 |
Orion | 2015 |
Key points
- Previously sold as ORION: Dino Beatdown[1][2]
- Released to incredibly poor reviews due to bugs[3]
- Poorly optimized[4]
General information
Availability
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7, 8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 256 MB Graphics Memory with Shader Model 3 | 512 MB Graphics Memory with Shader Model 3 |
References
- ↑ Orion: Dino Beatdown re-named to Orion: Dino Horde, devs blocking criticism on forums (x-post from r/gaming) - r/games on reddit
- ↑ Orion: Dino Beatdown re-named to Orion: Dino Horde, devs blocking criticism on forums (x-post from r/gaming) - r/steam on reddit
- ↑ ORION: Dino Beatdown on Metacritic
- ↑ 3:20 into WTF Is...- ORION: Dino Horde? - TotalHalibut on YouTube