Key points
- Has problems running on modern machines without patches. See "Unable to enumerate a suitable device" error and Issues unresolved.
General information
- Pixar Wiki
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Essential improvements
Toy Story 2 Fix
Toy Story 2 Fix is a patch that fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Issues unresolved
Background music distortion
- After an unspecified amount of time, the background music will become distorted. Pausing and un-pausing the game will fix it, but restarts the music.
Issues fixed
"Unable to enumerate a suitable device" error
Use dgVoodoo[1]
|
- Download dgVoodoo 2.
- Drag contents of dgVoodoo folder to <path-to-game>.
- Run
dgVoodooSetup.exe .
- Click the [.\] button below the banner.
- Change General settings according to your hardware.
- Under the DirectX tab, choose a Videocard (works with ATI Radeon 8500, maybe others). You can also change various performance and video settings.
- Tick "Fast Video Memory Access"
- Click Apply.
|
Patch game executable[2]
|
- Open
toy2.exe with a hex editor such as HxD
- Go to offset
AC9EB
- Make sure the values at the cursor are
75 10 F6 C5 01
- Replace them with
E9 18 01 00 00
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Slowdown on modern machines
Emperor Zurg bug
- On level 12, the boss fight with Zurg is almost impossible without patches. He will always be too far away to hit him with a spin attack.[3]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
6 |
|
Software renderer |
|
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
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Mac OS (Classic) | | | |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 |
98, ME, XP |
Processor (CPU) |
Intel Pentium 166 MHz
| Intel Pentium 200 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
60 MB |
180 MB |
Video card (GPU) |
4 MB of VRAM DirectX 8 compatible
| 8 MB of VRAM |
Other information
Command line arguments
- -high
- Forces FMV scenes to be played in 16bpp ("high color"). If not specified and the game detects a sufficiently fast CPU the FMV scenes are played in 32bpp.
- -log
- Creates a log file at <path-to-game>\toy2.log
- -mpeg
- Disables FMV scenes.
References