Warnings
- GameSpy online services have been shut down (see Network for solutions).
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Game data
Configuration file(s) location
Save game data location
- Profile data is stored in
<path-to-game>\Players
Video settings
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Spanish |
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Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
2300-2400, 47624 |
UDP |
2300-2400 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game running too fast/slow
Cossacks: EW was released in 2000 and features a unique engine timing system. While the game's speed is still dependent on the CPU clock, like many older titles, Cossacks offers a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
On modern machines, it is advisable to set the "Game Mode" to "Slow Mode" and the "Game Speed" slider to about 80%. Note that adjustments to the "Game Speed" slider affect everything, even the scrolling speed, so it is recommended to adjust the "Scrolling Speed" slider after one has found a comfortable "Game Speed" setting.
Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP, Vista, 7 |
Processor (CPU) |
1.4 GHz |
System memory (RAM) |
512 MB |
Hard disk drive (HDD) |
350 MB |
Video card (GPU) |
64 MB of VRAM DirectX 9.0 compatible |
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