Tom Clancy's Rainbow Six
Developers | |
---|---|
Red Storm Entertainment | |
Publishers | |
Ubisoft | |
Mac OS | MacSoft |
Release dates | |
Windows | August 21, 1998 |
Mac OS (Classic) | December 8, 1999 |
⤏ Go to series page | |
Subseries of Tom Clancy | |
Rainbow Six | 1998 |
Rainbow Six: Rogue Spear | 1999 |
Rainbow Six: Covert Ops Essentials | 2000 |
Rainbow Six: Take-Down | 2001 |
Rainbow Six: Rogue Spear: Black Thorn | 2001 |
Rainbow Six 3: Raven Shield | 2003 |
Rainbow Six: Lockdown | 2006 |
Rainbow Six: Vegas | 2006 |
Rainbow Six: Vegas 2 | 2008 |
Rainbow Six Siege | 2015 |
Rainbow Six Extraction | 2022 |
Key points
- The official online multiplayer service is no longer available[1]
- Poor compatibility with modern systems
- Cannot use Alt+Tab ↹ while in-game
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com |
DLC and expansion packs
Name | Notes | |
---|---|---|
Tom Clancy's Rainbow Six Mission Pack: Eagle Watch |
Essential improvements
Patches
Patch 1.04 is the latest patch available for the game].
Skip intro videos
The executable DevicePicker.exe
can be run to skip intro videos.
Files can also be deleted manually by emptying the folder:
<path-to-game>\data\video
Game data
Configuration file(s) location
- Key bindings are stored in the
sherman.kmp
file (located at<path-to-game>
)
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
- Software renderer for Eagle Watch renders fully opaque windows that enemies can see through.
Windowed
Go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Red Storm Entertainment\Tom Clancy's Rainbow Six
and change the FullScreen entry value from TRUE
to FALSE
.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2346 |
UDP | 2346 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Black screen
A black screen can sometime occur when running the game. This may be caused by not being able to run cinematics correctly. Skip intro videos to fix this issue.
Crashes at Start-up
- If the game is crashing, error reports can be found in the
Sherman.log
file
Renderer::CreateBuffers() failed
If you see the message Renderer::CreateBuffers() failed during ClearBuffers() : Blt() in file C:\Develop\Common\Renderer\renderer.cpp at line 1330
Error = "An exception was encountered while performing the requested operation."
in your Sherman.log file and you are using an Nvidia card, try updating your drivers. This issue is known to occur when using the 331.40 beta drivers and is known to be resolved by upgrading to the 331.65 release drivers.
Renderer::Fullscreen() failed
If you see the message Renderer::Fullscreen() failed during Renderer::SetDisplayMode() in file C:\Develop\Common\Renderer\renderer.cpp at line 1244
Error = "Operation requires the application to have exclusive mode but the application does not have exclusive mode."
in your Sherman.log file and you are using an ATI/AMD card, there are currently three possible fixes:
Methods 1 & 2
For the optimal experience, either roll back the display driver to a version prior to 13.4 or run the game in a virtual machine with Windows XP.
Method 3
Instructions |
---|
Invisible NPCs
You may come across missions where the victory conditions won't trigger. For instance, in mission 5, "Ghost Dance", there are supposed to be 5 hostages, but you might only see 4 actually rendered in the level. The 5th will appear on your map but not in the level. The only way to fix this is to modify the victory conditions for the level:
Instructions |
---|
- This fix can be applied to any level with similar victory conditions (ex. If the condition is "kill all terrorists" and the level fails to load some of the terrorists)
Software Rendering
The software renderer in Eagle Watch doesn't support transparent windows, while the main game used a semi-transparent grill to show windows instead. The result is that enemies can see and kill through windows.
This only affects old systems without a 3D accelerator.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
OpenGL | Mac OS only. | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology | |
Multiplayer | MPlayer.com |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 57 MB | 380 MB |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible |
References
- Windows
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (Fixbox)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)