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Key points
- Titled Once Upon a Knight in some regions and Polanie II in Poland.
General information
- Steam Community Discussions
Availability
- All versions except the Steam version have Reality Pump DRM.
Essential improvements
Skip intro videos
Change registry settings[3]
|
- Go to
HKEY_CURRENT_USER\Software\Reality Pump\KnightShift\Intro
- Change the value of
ShowOnStart from 1 to 0
|
Skip credits
- The game normally shows credits after the player chooses to exit the game.
{{Fixbox|description=Change registry settings|ref=[3]|fix=
- Go to
HKEY_CURRENT_USER\Software\Reality Pump\KnightShift\Intro
- Change the value of
ShowOnEnd
from 1
to 0
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
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French |
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German |
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Polish |
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Network
Multiplayer types
Connection types
Issues fixed
Game immediately opens configuration tool on execution
- The configuration tool seems to use different methods of determining display information from the game, resulting in sometimes incompatible configurations that the game refuses to accept.
- Certain resolutions may not be properly recognized by the game.
Adjust Registry to allow additional display modes[4]
|
- Go to
HKEY_CURRENT_USER\Software\Reality Pump\KnightShift\BaseGame\Graphics\Setup .
- Change
ShowAllRefreshRates to 1 .
|
- On systems with switchable graphics, the configuration tool may get an adapter name that is different from what the engine gets. This also causes the game to bail.
Adjust Registry to set proper graphics adapter name[citation needed]
|
- Open Device Manager:
- Vista and later: open the Start screen/Start menu, type
devmgmt.msc and press ↵ Enter.
- Windows XP: press ⊞ Win+R, type
devmgmt.msc and press ↵ Enter.
- Expand Display adapters, and note the name of your dedicated graphics card.
- Go to
HKEY_CURRENT_USER\Software\Reality Pump\KnightShift\BaseGame\Graphics\Default .
- Edit
Renderer with the graphics card name you noted earlier.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
2.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP |
Vista, 7, 8, 10 |
Processor (CPU) |
Single Core
| 2.0 GHz Single Core |
System memory (RAM) |
512 MB |
1 GB |
Hard disk drive (HDD) |
1.5 GB |
2 GB |
Video card (GPU) |
TnL support 128 MB of VRAM DirectX 9.0c compatible
| 256 MB of VRAM Shader model 2.0 support |
Other |
Broadband Internet connection | |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.12 | |
Processor (CPU) |
Single Core
| 2.0 GHz Multicore |
System memory (RAM) |
512 MB |
1 GB |
Hard disk drive (HDD) |
2.1 GB | |
Video card (GPU) |
128 MB of VRAM
| 256 MB of VRAM Shader model 2.0 support |
Notes
References