This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.
Key points
- Game speed is tied to frame rate, anything lower than 60 FPS will cause the game to slow down.[1]
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Network
Multiplayer types
Connection types
VR support
Issues fixed
Refresh rate setting stuck at 60 Hz
- Changing refresh rate will not remove the 60 FPS cap but will result in less screen-tearing with Vsync off, making for a smoother image without the potential performance impact Vsync can induce.
Fixed via patch released on May 28th[2]
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Physics |
Havok |
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Cutscenes |
Bink Video |
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System requirements
- A 64-bit system is required.
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7 |
8.1, 10 |
Processor (CPU) |
Intel Core i5-2300 2.8 GHz AMD FX-6300, 3.5 GHz |
Intel Core i5-4570 3.2 GHz AMD FX-8350 4.2 GHz |
System memory (RAM) |
6 GB |
8 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
GeForce GTX 460, 1 GB Radeon HD 6870, 1 GB 2 GB of VRAM DirectX 11 compatible
| GeForce GTX 660, 2 GB Radeon HD 7870, 2 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References