Difference between revisions of "Star Citizen"
From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes) |
|||
Line 65: | Line 65: | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | |oculus rift = | + | |oculus rift = true |
− | |oculus rift notes = | + | |oculus rift notes = |
|high frame rate = unknown | |high frame rate = unknown | ||
|high frame rate notes = | |high frame rate notes = | ||
Line 94: | Line 94: | ||
r_DrawNearFOV = 30 | r_DrawNearFOV = 30 | ||
pl_movement.power_sprint_target_FOV = 30</pre> | pl_movement.power_sprint_target_FOV = 30</pre> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 19:46, 27 February 2014
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Cloud Imperium Games | |
Behaviour Interactive | |
Publishers | |
Cloud Imperium Games | |
Engines | |
CryEngine 3 | |
Release dates | |
Windows | 2015 |
General information
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
- User settings are stored in
<path-to-game>\CitizenClient\USER\game.cfg
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- Only a small selection of resolutions to choose from in-game.
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Issues fixed
Unable to download manifest
Instructions |
---|
No users logged in
Instructions |
---|
System requirements
- These are estimated system requirements and may change for the final release of the game.
Windows Minimum Recommended Operating system (OS) Vista, 7, 8 7 Processor (CPU) Dual Core (Intel i3-2XXX) or AMD Quad Core Quad Core Intel or 6-core AMD System memory (RAM) Hard disk drive (HDD) 3 GB 3 GB Video card (GPU) 1 GB of VRAM
DirectX 11 compatibleHD7950 (probably higher for final game) References