Difference between revisions of "Oni"
From PCGamingWiki, the wiki about fixing PC games
(→Input settings: Oni supports mouse sensitivity on Mac but not Win; Oni does not support controllers, but mapping one to kb+mouse works) |
(→System requirements: explaining why 8.6) |
||
Line 267: | Line 267: | ||
|OSfamily = Mac OS | |OSfamily = Mac OS | ||
− | |minOS = 8.6 | + | |minOS = 8.6{{note|note=Mac OS 8.6 was required to use the copy of CarbonLib that came with Oni and which was required for the game to run; earlier versions of CarbonLib which had lower OS requirements have not been tested with Oni.}} |
|minCPU = 300 MHz PowerPC | |minCPU = 300 MHz PowerPC | ||
|minRAM = 64 MB | |minRAM = 64 MB |
Revision as of 22:17, 29 June 2019
Developers | |
---|---|
Windows, Mac OS | Bungie Software[Note 1] |
macOS (OS X) | The Omni Group[Note 2] |
macOS (OS X) | Feral Interactive[Note 3] |
Publishers | |
Windows | Take-Two Interactive |
Mac (North America) | MacSoft |
Mac (RoW) | Feral Interactive |
Windows (Russia) | Buka Entertainment |
Release dates | |
Windows | January 29, 2001 |
Mac OS (Classic) | January 29, 2001 |
macOS (OS X) | December 18, 2001[Note 4] |
macOS (OS X) | April 5, 2011[Note 5] |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- The Anniversary Edition mod fixes compatibility issues and allows modding.
- Small but dedicated community.
- Very limited in-game options.
General information
- Bungie.net - The developer's site
- Rockstar's Official Oni page
- Bungiepedia - A wiki for everything Bungie-related
- OniGalore - A very detailed wiki for everything Oni-related
- Oni.Bungie.org - One of the biggest Oni fan sites around
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Anniversary Edition
A major mod framework and patch for Oni, it allows users to manage and create mods for Oni. It also fixes many bugs left untouched by the original developers and adds modern Windows and Intel Mac support.
It can be found at http://wiki.oni2.net/Anniversary_Edition
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | .\persist.dat, .\key_config.txt |
Mac OS (Classic) | ./persist.dat, ./key_config.txt, ~/Library/Preferences/com.godgames.oni.plist |
Save game data location
System | Location |
---|---|
Windows | .\persist.dat |
Mac OS (Classic) | ./persist.dat |
Video settings
Widescreen resolution
Use Anniversary Edition and AR patch[4] |
---|
|
Use Anniversary Edition and patch .exe manually[4] |
---|
|
Input settings
Audio settings
Issues fixed
Crashes or refuses to run on modern versions of Windows
- Install the Anniversary Edition to fix this issue.
Choppy mouse/keyboard control
- With displays that run higher than 60 Hz, mouse/keyboard control will be choppy.
Use Hz patch[4] |
---|
|
Patch .exe manually[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.2 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000 |
Processor (CPU) | Intel Pentium III 266 MHz | Intel Pentium III 400 MHz |
System memory (RAM) | 64 MB | 96 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | TNT2 or Rage 128 |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6[Note 6] | 9.0 |
Processor (CPU) | 300 MHz PowerPC | PowerPC G4 |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128 |
Notes
- ↑ Bungie Software developed the original Mac OS (PowerPC) port targeting "Classic" Mac OS 8 and 9, and utilized the Carbon API to allow it to run on both the Classic version of the operating system as well as the upcoming Mac OS X.[1]
- ↑ At the end of 2001, The Omni Group produced and released a more OS X-compatible (PowerPC) build of the game for free using the Cocoa API, which they continued to update and support through the next two years.[1]
- ↑ In the first half of 2011 Feral Interactive released an Intel-native build of the game based on The Omni Group's Cocoa/PowerPC-based source code.[1]
- ↑ December 18, 2001 is the release date for the first Cocoa API-based build of the game released by The Omni Group that brought with it native OS X support for PowerPC CPUs.[2]
- ↑ April 5, 2011 is the release date for the first semi-official build released by Feral Interactive that brought with it native support for Intel CPUs.[3]
- ↑ Mac OS 8.6 was required to use the copy of CarbonLib that came with Oni and which was required for the game to run; earlier versions of CarbonLib which had lower OS requirements have not been tested with Oni.
References
- ↑ 1.0 1.1 1.2 OniGalore - History of Mac Oni - last accessed on 2019-03-25
- ↑ The Mac Observer - The Omni Group Releases New Mac OS X Version Of Oni - last accessed on 2019-03-25
- ↑ Oni Central Forum - Oni Intel-native build for OS X - last accessed on 2019-03-25
- ↑ 4.0 4.1 4.2 4.3 Oni | WSGF