Difference between revisions of "Delver"
From PCGamingWiki, the wiki about fixing PC games
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|oculus rift = unknown | |oculus rift = unknown | ||
|oculus rift notes = | |oculus rift notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Adjust the FOV}} | ||
+ | # Unzip Delver.jar into a temporary location. | ||
+ | # Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a Hex editor. | ||
+ | # Search for the hex value "0442700000" in both files and replace it with "0442C00000". | ||
+ | # Zip the directory tree while taking care that its internal root directory is at the same level it was in the original. | ||
+ | # Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", put your new ZIP file as "Delver.jar" in its original location. | ||
+ | |||
+ | # Navigate to <code>Documents\My Games\Borderlands\WillowGame\Config\WillowInput.ini</code> | ||
+ | # Find Under The "[Engine.PlayerInput]" Section: <code>Bindings=(Name="F8",Command="shot")</code> | ||
+ | # Add Below: | ||
+ | <code>Bindings=(Name="F11",Command="FOV 90",Control=False,Shift=False,Alt=False)</code> | ||
+ | {{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. | ||
}} | }} | ||
Revision as of 14:38, 7 December 2013
Developers | |
---|---|
Chad Alan Cuddigan | |
Release dates | |
Windows | TBA |
macOS (OS X) | TBA |
Linux | TBA |
General information
Availability
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |