Difference between revisions of "Earthworm Jim: Special Edition"
From PCGamingWiki, the wiki about fixing PC games
(→API: First DX versions shipped were 2.0 & 3.0, not 1.0) |
m (The "No sound effects play" fix is actually only half of the fix for that issue, and the "Game crashes at the title screen" is the second half of the fix; both use the same source, so I combined them into an all-in-one solution, and clarified some points.) |
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'''Key points''' | '''Key points''' | ||
− | |||
{{ii}} Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music. | {{ii}} Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music. | ||
+ | {{ii}} Running the game properly on modern Windows will require a few steps and workarounds, even if it does run mostly fine out of the box. See [[#Issues fixed|Issues fixed]]. | ||
{{ii}} This release is notable for being the very first game to use the DirectX API. | {{ii}} This release is notable for being the very first game to use the DirectX API. | ||
+ | {{++}} Runs on par with the Mega Drive/Genesis version; far faster and smoother than the DOS PC port. | ||
{{++}} Improved visuals and sound effects over the Sega CD/Mega-CD version. | {{++}} Improved visuals and sound effects over the Sega CD/Mega-CD version. | ||
− | {{--}} | + | {{--}} A couple of short audio cues were removed, replaced by lower quality versions, or are incomplete; e.g. the victory and failure music that plays at the end of Andy Asteroids, the voice at the title screen, and the bad ending speech. |
'''General information''' | '''General information''' | ||
Line 95: | Line 96: | ||
|controller support = true | |controller support = true | ||
|controller support notes = Uses DirectInput, XInput controllers may experience issues. | |controller support notes = Uses DirectInput, XInput controllers may experience issues. | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
Line 141: | Line 142: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = false | |subtitles = false | ||
|notes = Language options are given in the options menu, but they only change the language of the options menus. | |notes = Language options are given in the options menu, but they only change the language of the options menus. | ||
Line 157: | Line 158: | ||
}} | }} | ||
− | ===No Sound Effects Play=== | + | ===No Sound Effects Play/Game Crashes at the Title Screen=== |
− | {{Fixbox|description=Set Compatibility Mode to Windows 95|ref=<ref>[https://www.play-old-pc-games.com/2014/09/07/earthworm-special-edition/ Play Old PC Games - Earthworm Jim - Special Edition]</ref>|fix= | + | {{Fixbox|description=Set Compatibility Mode to Windows 95 and replace WAIL32.DLL|ref=<ref>[https://www.play-old-pc-games.com/2014/09/07/earthworm-special-edition/ Play Old PC Games - Earthworm Jim - Special Edition]</ref>|fix= |
# Copy the contents of the ASSETS folder on the CD to your computer. | # Copy the contents of the ASSETS folder on the CD to your computer. | ||
− | # Right click on WORM.EXE and select "Properties". | + | # Right click on WORM.EXE and select "Properties". (You should be running the game using this EXE from now on) |
− | # Go to the "Compatibility" tab and set the game to run in compatibility mode for | + | # Go to the "Compatibility" tab and set the game to run in compatibility mode for Windows 98 / ME. Windows 95 will also work, but may cause problems with XInput controllers that 98 / ME does not. |
− | + | # Download [https://community.pcgamingwiki.com/files/file/1010-earthworm-jim-special-edition-wail32dll-fix/ this fixed WAIL32.DLL]. | |
− | |||
− | |||
− | |||
− | # Download [https://community.pcgamingwiki.com/files/file/1010-earthworm-jim-special-edition-wail32dll-fix/ this fixed WAIL32.DLL] | ||
# Go to the folder that you copied the game's assets to. | # Go to the folder that you copied the game's assets to. | ||
# Replace the old WAIL32.DLL with the one that was downloaded. | # Replace the old WAIL32.DLL with the one that was downloaded. |
Revision as of 10:09, 18 March 2019
Developers | |
---|---|
Shiny Entertainment | |
Windows | Kinesoft |
Publishers | |
Activision | |
Playmates Interactive Entertainment | |
Release dates | |
Windows | November 30, 1995 |
Earthworm Jim | |
---|---|
Earthworm Jim: Special Edition | 1995 |
Earthworm Jim | 1996 |
Earthworm Jim 2 | 1996 |
Earthworm Jim 3D | 2000 |
Key points
- Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music.
- Running the game properly on modern Windows will require a few steps and workarounds, even if it does run mostly fine out of the box. See Issues fixed.
- This release is notable for being the very first game to use the DirectX API.
- Runs on par with the Mega Drive/Genesis version; far faster and smoother than the DOS PC port.
- Improved visuals and sound effects over the Sega CD/Mega-CD version.
- A couple of short audio cues were removed, replaced by lower quality versions, or are incomplete; e.g. the victory and failure music that plays at the end of Andy Asteroids, the voice at the title screen, and the bad ending speech.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Runs directly off of the disc, uses Redbook audio for music. Can run off of your hard drive if you copy the files over, but the disc is still required for DRM and music. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Earthworm[Note 1] |
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Earthworm[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Language options are given in the options menu, but they only change the language of the options menus. |
Issues fixed
Music Doesn't Loop
Pause and Unpause the Game[citation needed] |
---|
|
No Sound Effects Play/Game Crashes at the Title Screen
Set Compatibility Mode to Windows 95 and replace WAIL32.DLL[1] |
---|
|
Graphics Aren't Displayed Properly
Run the Game in 256 Color Mode[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 2 | Notable for being the very first game to use DirectX. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | 486/66 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VESA Local Bus or PCI Video 256-Color SVGA Card |
|
Sound (audio device) | Sound Card | |
Other | 2x CD-ROM |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.