Difference between revisions of "Castle Crashers"
From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes) |
(→Input settings: Added empty audio settings) |
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|acceleration_option_notes = | |acceleration_option_notes = | ||
|controller_support =true | |controller_support =true | ||
− | |controller_support_notes ="Supports | + | |controller_support_notes ="Supports Microsoft Xbox 360 controller or Direct Input compatible controller."<ref>[http://store.steampowered.com/app/204360/ Castle Crashers on Steam]</ref> |
+ | }} | ||
+ | |||
+ | ==Audio settings== | ||
+ | {{Audio settings | ||
+ | |separate volume = unknown | ||
+ | |separate volume notes = | ||
+ | |surround sound = unknown | ||
+ | |surround sound notes = | ||
+ | |subtitles = unknown | ||
+ | |subtitles notes = | ||
+ | |closed captions = unknown | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = unknown | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
}} | }} | ||
Revision as of 18:09, 25 August 2013
Cover image missing, please upload it | |
Developers | |
---|---|
The Behemoth | |
Release dates | |
Windows | September 26, 2012 |
macOS (OS X) | September 26, 2012 |
Key points
General information
Availability
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Audio settings
Issues fixed
Use controller and keyboard together
After Patch 1.3 you can now use the gamepad and keyboard together.[3]
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows XP, Windows Vista, Windows 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Mac OS X 10.5 - Leopard | Mac OS X 10.7 - Lion |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0 |