Difference between revisions of "Primal Carnage: Extinction"
From PCGamingWiki, the wiki about fixing PC games
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|online play = true | |online play = true | ||
|online play players = 32 | |online play players = 32 | ||
− | |online play modes = Co-op, Versus | + | |online play modes = Co-op, Versus |
|online play notes = [https://en.wikipedia.org/wiki/Primal_Carnage:_Extinction#Game_modes Features 6 game modes] | |online play notes = [https://en.wikipedia.org/wiki/Primal_Carnage:_Extinction#Game_modes Features 6 game modes] | ||
|asynchronous = | |asynchronous = | ||
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|minOS = XP SP3 | |minOS = XP SP3 | ||
− | |minCPU = 2. | + | |minCPU = 2.0 GHz+ Single-Core |
|minRAM = 5 GB | |minRAM = 5 GB | ||
|minHD = 12 GB | |minHD = 12 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 7800 and above |
|minVRAM = 512 MB+ | |minVRAM = 512 MB+ | ||
|minGPU2 = Shader Model 3.0 | |minGPU2 = Shader Model 3.0 | ||
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|recOS = 7 | |recOS = 7 | ||
− | |recCPU = 3. | + | |recCPU = 3.0 GHz+ Multi-Core CPU |
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = 12 GB | |recHD = 12 GB | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 770 |
+ | |recVRAM = 2 GB | ||
|recDX = 9 | |recDX = 9 | ||
}} | }} | ||
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|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Realtime | + | |cutscenes = Realtime |
|cutscenes notes = (pre-rendered loadscreens) | |cutscenes notes = (pre-rendered loadscreens) | ||
|multiplayer = Steamworks | |multiplayer = Steamworks |
Revision as of 04:52, 22 January 2018
Developers | |
---|---|
Circle 5 Studios | |
Pub Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | April 3, 2015 |
Primal Carnage | |
---|---|
Primal Carnage | 2012 |
Primal Carnage: Extinction | 2015 |
Primal Carnage: Onslaught | EA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321360/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 32 | Co-op, Versus Features 6 game modes |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 3478-3478
7777-7779 27000-27050 |
- Universal Plug and Play (UPnP) support status is unknown.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | 7 |
Processor (CPU) | 2.0 GHz+ Single-Core | 3.0 GHz+ Multi-Core CPU |
System memory (RAM) | 5 GB | 8 GB |
Hard disk drive (HDD) | 12 GB | 12 GB |
Video card (GPU) | Nvidia GeForce 7800 and above Shader Model 3.0 512 MB+ of VRAM DirectX 9 compatible | Nvidia GeForce GTX 770 2 GB of VRAM DirectX 9 compatible |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Fmod-EX | (virtual voice system only) original Unreal sound system selectable in Config |
Cutscenes | Realtime | (pre-rendered loadscreens) |
Multiplayer | Steamworks |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (321360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.