Difference between revisions of "Leviathan: The Last Day of the Decade"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 09:12, 15 December 2017
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Developers | |
---|---|
Lostwood | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | November 11, 2014 |
macOS (OS X) | November 11, 2014 |
Linux | November 23, 2014 |
Leviathan | |
---|---|
Leviathan: The Last Day of the Decade | 2014 |
Leviathan: The Cargo | EA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Art Assets | Free DLC |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | 1.5 GHz | Intel Core i5 |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work | Nvidia GeForce 260 GT Series ATI equivalent 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6+ | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Linux | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Graphics card: OpenGL (shader model 2.0) capabilities; generally everything made since 2004 should work |
Notes
References
- ↑ Verified by User:Vetle on 2017-07-02