Difference between revisions of "Roblox"
From PCGamingWiki, the wiki about fixing PC games
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|color blind = no | |color blind = no | ||
|color blind notes = no | |color blind notes = no | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = true | ||
+ | |native 3d notes = 3D Anaglyph mode. | ||
+ | |nvidia 3d vision = hackable | ||
+ | |nvidia 3d vision notes = See | ||
+ | |tridef 3d = unknown | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = unknown | ||
+ | |iz3d notes = | ||
+ | |htc vive = yes | ||
+ | |htc vive notes = Use | ||
+ | |oculus rift = yes | ||
+ | |oculus rift notes = yes | ||
+ | |osvr = no | ||
+ | |osvr notes = | ||
+ | |tracked motion controllers = hackable | ||
+ | |tracked motion controllers notes= Use . | ||
+ | |keyboard-mouse = true | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |play area seated = true | ||
+ | |play area seated notes = | ||
+ | |play area standing = ture | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = hackable | ||
+ | |play area room-scale notes = Use | ||
}} | }} |
Revision as of 11:18, 14 September 2017
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
Roblox | |
Engines | |
Unity | |
Release dates | |
Windows | November 18, 2011 |
macOS (OS X) | November 18, 2011 |
Linux | November 18, 2011 |
Video settings
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | 3D Anaglyph mode. | ||
Nvidia 3D Vision | See |
Headsets | |||
---|---|---|---|
SteamVR | Use | ||
Oculus VR (LibOVR) | yes | ||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale | Use |