Difference between revisions of "Shellshock 2: Blood Trails"
From PCGamingWiki, the wiki about fixing PC games
(refresh rate + windowed fix) |
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|userprofile}}\Documents\Eidos\Shellshock2}} | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\Eidos\Shellshock2\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|userprofile}}\Documents\Eidos\Shellshock2}} | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\Eidos\Shellshock2\}} |
}} | }} | ||
{{ii}} Shellshock 2 supports up to 6 player profiles. Each profile contains 1 autosave slot and a chapter select. | {{ii}} Shellshock 2 supports up to 6 player profiles. Each profile contains 1 autosave slot and a chapter select. | ||
Line 69: | Line 69: | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Windowed|Windowed]]. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 82: | Line 82: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Force windowed|ref={{cn|date=August 2017}}}} | ||
+ | # Download [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Ultimate ASI Loader] (32-bit). | ||
+ | # Extract <code>dinput8.dll</code> to the installation folder. | ||
+ | # Create <code>wndmode.ini</code> in the installation folder. | ||
+ | # Start the game. | ||
}} | }} | ||
Line 131: | Line 140: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 147: | Line 156: | ||
|fan notes = | |fan notes = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} The game may default your monitor's refresh rate to 100 Hz. This will result in reduced smoothness on high refresh rate monitors even if the internal GPU render shows a high FPS. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set screen refresh rate|ref={{cn|date=August 2017}}}} | ||
+ | # Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | ||
+ | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
+ | # Open <code>{{p|game}}\d3d9.ini</code> or <code>{{p|userprofile}}\Documents\My Mods\SpecialK\Profiles\Shellshock 2.exe\SpecialK.ini</code> depending on the installation method you used. | ||
+ | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | ||
}} | }} | ||
Line 152: | Line 173: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 172: | Line 193: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 12:35, 4 August 2017
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Developers | |
---|---|
Rebellion Developments | |
Publishers | |
Eidos Interactive | |
Engines | |
Asura | |
Release dates | |
Windows | February 13, 2009 |
Shellshock | |
---|---|
Shellshock: Nam '67 | 2004 |
Shellshock 2: Blood Trails | 2009 |
General information
Availability
- Shellshock 2: Blood Trails is no longer available digitally.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/8160/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/8160/pfx/[Note 1] |
- Shellshock 2 supports up to 6 player profiles. Each profile contains 1 autosave slot and a chapter select.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Run the game at screen refresh rate
- The game may default your monitor's refresh rate to 100 Hz. This will result in reduced smoothness on high refresh rate monitors even if the internal GPU render shows a high FPS.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 3 GHz or AMD Athlon XP equivalent | Intel Core 2 Duo 2.0 GHz / AMD X2 3600+ |
System memory (RAM) | 1 GB (XP) / 2 GB (Vista) | 2 GB |
Hard disk drive (HDD) | 6.5 GB | 8 GB |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
Nvidia GeForce 7600 / ATI Radeon 1800 DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (8160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.