Difference between revisions of "Road Wars"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
m (updated template usage) |
||
Line 42: | Line 42: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Disc | Available at Staples for a limited time during 2000-2004 | | Windows }} | + | {{Availability/row| Retail | | Disc | Available at Staples for a limited time during 2000-2004 | | Windows }} |
{{Availability/row| Amazon | B000VCVLA0 | Disc | | | Windows }} | {{Availability/row| Amazon | B000VCVLA0 | Disc | | | Windows }} | ||
}} | }} | ||
Line 77: | Line 77: | ||
|windowed notes = Windows Compatibility | |windowed notes = Windows Compatibility | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Windows Compatibility. | + | |borderless windowed notes = Windows Compatibility. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 195: | Line 195: | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Editing Tracks|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Editing Tracks|ref={{cn|date=July 2016}}}} | ||
− | # | + | # Go to the Road Wars folder and go to the <code>Tracks</code> Folder |
# A <code>World</code> folder will be located in there. | # A <code>World</code> folder will be located in there. | ||
# Navigate inside the <code>World</code> folder | # Navigate inside the <code>World</code> folder | ||
Line 205: | Line 205: | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Editing Cars|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Editing Cars|ref={{cn|date=July 2016}}}} | ||
− | # | + | # Go to the Road Wars folder and go to the <code>Cars</code> Folder |
# All cars currently in the game should be listed. | # All cars currently in the game should be listed. | ||
− | * Clicking on the folder will give you a series of folders that contain <code>.msh</code> or <code>.ini</code> | + | * Clicking on the folder will give you a series of folders that contain <code>.msh</code> or <code>.ini</code>s to choose from. |
}} | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Adding custom sounds into the game}} | + | {{Fixbox/fix|Adding custom sounds into the game|ref={{cn|date=January 2017}}}} |
− | # | + | # Go to the Road Wars folder and go to the <code>Sfx</code> Folder |
# All sounds that are in the game will be listed here. | # All sounds that are in the game will be listed here. | ||
* By clicking on a sound you should recognize where it is located in the game. | * By clicking on a sound you should recognize where it is located in the game. | ||
** Example: <code>Sound1.wav</code> is the select sound for the main menu. You can add ANY sound file that has an extension .wav to change it. | ** Example: <code>Sound1.wav</code> is the select sound for the main menu. You can add ANY sound file that has an extension .wav to change it. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Line 230: | Line 257: | ||
|recCPU = Intel Pentium III 450 MHz | |recCPU = Intel Pentium III 450 MHz | ||
|recRAM = 128 MB | |recRAM = 128 MB | ||
+ | |recGPU = | ||
|recDX = 7 | |recDX = 7 | ||
Revision as of 06:26, 24 January 2017
Developers | |
---|---|
Interactive Vision A/S | |
Publishers | |
WarCry Corp[1] | |
Release dates | |
Windows | 2000 |
Warnings
Key points
- Online multiplayer no longer works due to GameSpy services being shut down.
- CD/DVD version is bundled with outdated AOL 9.0 client. This can be resolved by just not installing it.
- Game comes with stable configuration manager to help it run on newer systems.
- Customization and mods
Game information
- 12 Highly detailed and atmospheric race tracks that shoot back at you, each with its own unique challenges and hidden paths. All tracks can be raced both forwards and backwards, providing a total of 24 tracks.
- 12 Different cars, each with its own specialized characteristics and traits. The cars have customizable designs and top-rate physics, guaranteeing extreme acceleration, high speed and lots of sliding action.
- 3 Different weapons systems with a total of more than 20 offensive or defensive pieces of hardware. Enjoy the beauty of the 20 mm Cannon, the Plasma Blaster, the Hydraulic Ram, the Swarmer Missiles, the Gatling Gun, the Excalibur, the Missile Jammer, the Oil Slick, the Reactive Mines and many more.
- Real-time 3D environment and sound with dynamic colored lights and alpha blending transparencies for outrageous explosions, fire, smoke trails and skid marks.
- Fast and smooth 3D graphics, fully supporting 3D accelerator under DirectX 7 or later. Also MMX and AMD K6-2 with 3DNow support.
- Customizable control key and interface setup, supporting keyboard, joystick, force feedback and steering wheel.
- Play Single races, Season races or Multiplayer races with up to 8 players (human or computer) over LAN, Serial, IPX, TCP-IP or the Internet.
- Exclusive soundtrack with more than 15 tracks specially designed for the game and each car/character by the world renowned industrial synth-rock band Godhead.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Available at Staples for a limited time during 2000-2004 | |||
Amazon.com |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 | GameSpy services have been shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | You can set one via IPX | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | Ports 1,2,3,4 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
Editing The Game
- All files must have the same name as the original file in order to work. You cannot specify new file names due to the files being hardcoded.
Instructions |
---|
- Track editing is limited, but if you know how to configure .txt files, you can set certain highscores on whichever track you race on.
Instructions |
---|
Instructions |
---|
Instructions |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, Me, 2000 | XP, NT |
Processor (CPU) | Intel Pentium II 300MHz | Intel Pentium III 450 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 200 MB |