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Difference between revisions of "Glossary:Sound card"

From PCGamingWiki, the wiki about fixing PC games
(Undo revision 259564 by Garrbot (talk) Hoping in the future pages won't have to be a showcase for myself)
(Fuck everything Aureal. Added OAL note about stupid games.)
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==Set up OpenAL==
 
==Set up OpenAL==
 
{{++}} ADI, Creative and nForce are already ready out of the box
 
{{++}} ADI, Creative and nForce are already ready out of the box
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]
+
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]. Deleting ''<tt>OpenAL32.dll</tt>'' and ''<tt>wrap_oal.dll</tt>'' in games shipping with ancient ones is recommended.
 
{{ii}} Default Windows output device name must match OAL device one for native implementations to work, [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback will be used otherwise (if available)<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL] (retrieved)</ref>
 
{{ii}} Default Windows output device name must match OAL device one for native implementations to work, [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback will be used otherwise (if available)<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL] (retrieved)</ref>
 
====Asus====
 
====Asus====
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# Start the ALchemy installer and enable it for the interested games
 
# Start the ALchemy installer and enable it for the interested games
 
'''Notes'''
 
'''Notes'''
{{ii}} Setting Game mode is recommended<ref>[http://forums.creative.com/showthread.php?t=495329 Games only work if Game Mode is selec - Creative Discussion Forum]</ref>
+
{{ii}} Setting Game mode is mandatory<ref>[http://forums.creative.com/showthread.php?t=495329 Games only work if Game Mode is selec - Creative Discussion Forum]</ref>{{CN|Creation mode too perhaps? http://ixbtlabs.com/articles2/multimedia/creative-x-fi.html}}
 
}}
 
}}
  
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===A3D===
 
===A3D===
 
{{ii}} Lists of Aureal 3-Dimensional enabled games can be found [https://web.archive.org/web/20030811185730/http://www.vortexofsound.com/gamelist/gamelist-a3d.htm here] and [http://members.optushome.com.au/kirben/3dsoftware.html here].
 
{{ii}} Lists of Aureal 3-Dimensional enabled games can be found [https://web.archive.org/web/20030811185730/http://www.vortexofsound.com/gamelist/gamelist-a3d.htm here] and [http://members.optushome.com.au/kirben/3dsoftware.html here].
{{++}} A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D<ref>[https://web.archive.org/web/20090201091955/http://www.cmedia.com.tw/?q=en/news_xear3d_ex C-Media’s Xear3D EX Takes Audio to the next level for Windows Vista | C-Media Electronics] (retrieved)</ref>), X-Fi and older based devices and older VIA drivers.
+
{{++}} A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D<ref>[https://web.archive.org/web/20090201091955/http://www.cmedia.com.tw/?q=en/news_xear3d_ex C-Media’s Xear3D EX Takes Audio to the next level for Windows Vista | C-Media Electronics] (retrieved)</ref>), X-Fi and older<ref>[https://web.archive.org/web/20010208081840/http://alive.singnet.com.sg/features/inside/03-3d-audio.htm Inside the Sound Blaster Live! - ALive!] (retrieved) and verified by [[User:Mirh|Mirh]]</ref> Creative based devices and older VIA drivers.
 
 
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|A3D on Creative soundcard|ref=<ref>[https://web.archive.org/web/20100510160147/http://www.pro-hl.com/a3d_winxp.shtml A3D for Windows XP | Pro-HL.com] (retrieved)</ref>}}
+
{{Fixbox/fix|Use DirectSound3D wrapper|ref=<ref>[https://web.archive.org/web/20100510160147/http://www.pro-hl.com/a3d_winxp.shtml A3D for Windows XP | Pro-HL.com] (retrieved)</ref><ref>[http://forums.steampowered.com/forums/showthread.php?t=3217448&page=2#post35352814 Anybody who didn't upgrade his HL since last year? - Steam Users' Forums]</ref>}}
# Download latest [http://www.soundcard-drivers.com/drivers/7/7493.htm official A3D drivers] ([http://95.31.27.16/Soft/Aureal/a3ddrivers312.exe mirror]) and install them
+
# Download latest [http://www.worknd.ru/a2ddrivers312.exe A2D driver] and install it
# Copy <code>a3d..</code> files (inside {{code|%windir%\system32}} or {{code|%windir%\SysWOW64}}) to {{code|%windir%\system}}
+
# Copy {{code|{{p|windir}}\system32\a3dapi.dll}} to {{code|{{p|windir}}\system\}}
# Run the game with "Windows 98 / Windows Me" compatibility
+
# Download [http://originaldll.com/file/a3d.dll/23289.html QSound A3D] in {{code|{{p|windir}}\system\}}
'''Notes'''
+
# Run the application with "Windows 98 / Windows Me" [[Windows Compatibility Mode#Compatibility mode|compatibility]]
{{ii}} A 1.0 wrapper should have been included in every Creative's driver since early 2000s<ref>[https://web.archive.org/web/20010208081840/http://alive.singnet.com.sg/features/inside/03-3d-audio.htm Inside the Sound Blaster Live! - ALive!] (retrieved) and verified by [[User:Mirh|Mirh]]</ref>
 
{{ii}} Not all Creative's card will work<ref>[https://web.archive.org/web/20020609102420/http://www.jugger1.pwp.blueyonder.co.uk/a3dnotes.htm Important Notes on Installing A3D for Soundblaster Cards - KIA Clan Site] (retrieved)</ref>. Check the fixbox below for a possible workaround
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|A2D - An universal DirectSound3D wrapper for A3D|ref=<ref>[https://web.archive.org/web/19991010145916/http://www.aureal.com/tech/te_tech.htm Aureal: Technology - Aureal.com] (retrieved)</ref><ref>[http://members.optushome.com.au/kirben/drivers.html#A2D%20Drivers Aureal A3D Central - Drivers]</ref><ref>[http://www.ntcompatible.com/A3D_with_Soundblaster_Live_Cards_t5677.html#23924  A3D with Soundblaster Live! Cards - NT Compatible forums]</ref>}}
 
# Download the [http://www.worknd.ru/A3D-Live.exe updated wrapper] and install it.
 
# Make sure the included {{file|a3dapi.dll}} is in your {{code|%windir%\system}} too.
 
# Delete any a3d related files from your game installation directory.
 
# Launch the game with "Windows 98 / Windows Me" compatibility.
 
 
 
 
'''Notes'''
 
'''Notes'''
{{ii}} From Windows Vista onwards, the original untouched [http://www.soundcard-drivers.com/drivers/26/26364.htm wrapper] '''''combined''''' with one of [[#DirectSound hardware path|DirectSound restoration]] methods.
+
{{ii}} Delete/move/rename any a3d related file shipped with the game
 +
{{ii}} From Windows Vista onward of course [[#DirectSound hardware path|DirectSound restoration]] is required.
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 
[[Category:Hardware]]
 
[[Category:Hardware]]

Revision as of 20:57, 2 August 2016

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.

The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.

Set up OpenAL

ADI, Creative and nForce are already ready out of the box
Make sure to be running latest libraries. Deleting OpenAL32.dll and wrap_oal.dll in games shipping with ancient ones is recommended.
Default Windows output device name must match OAL device one for native implementations to work, DS3D based "Generic Hardware" fallback will be used otherwise (if available)[1]

Asus

Instructions

Realtek

Instructions

Universal

Instructions

Restore legacy audio effects on newer OS

DirectSound hardware path

Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in a user-mode software audio session[2]
Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete demotion to stereophony[3]
Instructions

Asus

Instructions

Creative

Instructions

Realtek

Instructions

A3D

Lists of Aureal 3-Dimensional enabled games can be found here and here.
A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[4]), X-Fi and older[5] Creative based devices and older VIA drivers.
Instructions


References