Difference between revisions of "Glossary:Sound card"
From PCGamingWiki, the wiki about fixing PC games
(→Universal: I just figured out in openAL soft readme that this was always meant to be a true 100% native [system] implementation. Not only an alternative for broken games. For those, check Glossary:Sound (TBA)) |
(→Restore legacy audio effects on newer OS: I'd still like to talk about *newer* Creative Universal and A3D.. but not this 'year') |
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{{ii}} Your Realtek chip must be the default playback device. | {{ii}} Your Realtek chip must be the default playback device. | ||
{{ii}} Both the installer and the <code>3DSoundBack.exe</code> configurator require ''Windows Vista'' [[Windows Compatibility Mode|compatibility mode]] to start | {{ii}} Both the installer and the <code>3DSoundBack.exe</code> configurator require ''Windows Vista'' [[Windows Compatibility Mode|compatibility mode]] to start | ||
+ | }} | ||
+ | |||
+ | ====Universal==== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Install ALchemy Universal}} | ||
+ | # Install [http://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/ Creative ALchemy Universal]. | ||
+ | # Configure ALchemy for the game (see the game's wiki page or Creative's [https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx games list]). | ||
}} | }} | ||
Revision as of 20:52, 24 August 2015
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Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.
The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.
Set up OpenAL
- ADI, Creative and nForce are already ready out of the box
- Make sure to be running latest libraries
- Default Windows output device must match OAL device name for native implementations to work and DS3D based "Generic Hardware" fallback to appear[1]
Asus
Instructions |
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Realtek
Instructions |
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Universal
Instructions |
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Restore legacy audio effects on newer OS
DirectSound hardware path
- Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in an user-mode software audio session[2]
- Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete demotion to stereophony[3]
Instructions |
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Asus
Instructions |
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Creative
Instructions |
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Realtek
Instructions |
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Universal
Instructions |
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A3D
- Lists of Aureal 3-Dimensional enabled games can be found here and here
- A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[4]), X-Fi and older based devices and older VIA drivers
Instructions |
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Instructions |
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References
- ↑ Enumeration with OpenAL on Windows - OpenAL
- ↑ Audio in Windows Vista - Creative Labs Discussion Forums (retrieved)
- ↑ Restoring surround sound to Deus Ex and other games - should I get Sound Blaster MB3? • VOGONS
- ↑ C-Media’s Xear3D EX Takes Audio to the next level for Windows Vista | C-Media Electronics (retrieved)