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Difference between revisions of "Glossary:Sound card"

From PCGamingWiki, the wiki about fixing PC games
m (le helpful link)
(→‎Restore..OS: It's funny. In Rightmark3DSound I realized there's even a"DirectSound2D hardware" thing. So I'd avoid any mention to 3D(it's not just that).Also, EAX is just a *result* of this restoration, you don't actually touch them.Added indirectsound)
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==Restore legacy audio effects on newer OS==
 
==Restore legacy audio effects on newer OS==
 
===EAX===
 
===EAX===
Since the introduction of Windows Vista (and also in Windows 7/8), Microsoft decided to remove DirectSound 3D from the audio abstraction layer.<br />
+
===DirectSound hardware path===
 +
Most games developed since the mid-90s relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete [[Glossary:Sound card|sound cards]]. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game, results may vary from absolute consistency, to bad, misplaced or even missing audio.  
 +
{{Fixbox|1=
 +
{{Fixbox/fix|IndirectSound|ref=<ref>[http://www.vogons.org/viewtopic.php?f=8&t=36870#p322859 indirect sound • VOGONS]</ref>}}
 +
{{ii}} EAX support is faked for compatibility reason, but no actual effect is rendered
 +
# Download [http://indirectsound.com IndirectSound].
 +
# Extract into {{p|game}} alongside the main game executable.
 +
}}
 
====Asus====
 
====Asus====
 
{{Fixbox|1=
 
{{Fixbox|1=

Revision as of 18:42, 20 August 2015

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.

The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.

Set up OpenAL

ADI, Creative and nForce are already ready out of the box
Make sure to be running latest libraries
Default Windows output device must match OAL device name for native implementations to work and "Generic Hardware" fallback device to appear[1]

Asus

Instructions

Realtek

Instructions

Universal

Instructions

Restore legacy audio effects on newer OS

EAX

DirectSound hardware path

Most games developed since the mid-90s relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete sound cards. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game, results may vary from absolute consistency, to bad, misplaced or even missing audio.

Instructions

Asus

Instructions

Creative

Instructions

Realtek

Instructions

A3D

Lists of Aureal 3-Dimensional enabled games can be found here and here
A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[2]), X-Fi and older based devices and older VIA drivers
Instructions
Instructions


References