Difference between revisions of "Glossary:Sound card"
m (le helpful link) |
(→Restore..OS: It's funny. In Rightmark3DSound I realized there's even a"DirectSound2D hardware" thing. So I'd avoid any mention to 3D(it's not just that).Also, EAX is just a *result* of this restoration, you don't actually touch them.Added indirectsound) |
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==Restore legacy audio effects on newer OS== | ==Restore legacy audio effects on newer OS== | ||
===EAX=== | ===EAX=== | ||
− | + | ===DirectSound hardware path=== | |
+ | Most games developed since the mid-90s relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete [[Glossary:Sound card|sound cards]]. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game, results may vary from absolute consistency, to bad, misplaced or even missing audio. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|IndirectSound|ref=<ref>[http://www.vogons.org/viewtopic.php?f=8&t=36870#p322859 indirect sound • VOGONS]</ref>}} | ||
+ | {{ii}} EAX support is faked for compatibility reason, but no actual effect is rendered | ||
+ | # Download [http://indirectsound.com IndirectSound]. | ||
+ | # Extract into {{p|game}} alongside the main game executable. | ||
+ | }} | ||
====Asus==== | ====Asus==== | ||
{{Fixbox|1= | {{Fixbox|1= |
Revision as of 18:42, 20 August 2015
Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.
The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.
Set up OpenAL
- ADI, Creative and nForce are already ready out of the box
- Make sure to be running latest libraries
- Default Windows output device must match OAL device name for native implementations to work and "Generic Hardware" fallback device to appear[1]
Asus
Instructions |
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Realtek
Instructions |
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Universal
Instructions |
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Restore legacy audio effects on newer OS
EAX
DirectSound hardware path
Most games developed since the mid-90s relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete sound cards. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game, results may vary from absolute consistency, to bad, misplaced or even missing audio.
Instructions |
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Asus
Instructions |
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Creative
Instructions |
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Realtek
Instructions |
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A3D
- Lists of Aureal 3-Dimensional enabled games can be found here and here
- A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[2]), X-Fi and older based devices and older VIA drivers
Instructions |
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Instructions |
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