Difference between revisions of "Wolfenstein: The Old Blood"
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{{Game data| | {{Game data| | ||
{{Game data/row|Windows|{{p|userprofile}}\Saved Games\MachineGames\Wolfenstein The Old Blood\base\wolftobConfig.cfg}} | {{Game data/row|Windows|{{p|userprofile}}\Saved Games\MachineGames\Wolfenstein The Old Blood\base\wolftobConfig.cfg}} | ||
+ | }} | ||
+ | ===Add command lines in the configuration file wolftobConfig.cfg=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|WolftobConfig.cfg}} | ||
+ | * Open the wolftobConfig.cfg and add this list and change value to desire | ||
+ | <code>cvaradd s_lockListener -1; seta s_lockListener 0; echo "//Setting the Cvar listener to unlock the settings so this game can use the config..." | ||
+ | seta jobs_numThreads 8; echo "//Setting the threads..." //CPU Threads Use 0-12 for the number of threads your system has. Lower Numbers are better and Use this only if your having Stuttering or hanging. | ||
+ | seta com_videoRam "2048"; echo "//Setting the Video memory size..." //sets the Video Card memory Set this to the amount you have in MB | ||
+ | cvaradd com_synctotime -1; echo "//Disabling the framelimiter..." //Use this command to disable the 60fps locker | ||
+ | seta com_maxfps "120"; echo "//Setting the fps to your settings..." //limits the frames to 60 can be changed to what you desire | ||
+ | seta image_anisotropy "16"; echo "//Setting the Ansistropy Filtering..." //Using the highest setting here but you can set as 2, 4 or 8 | ||
+ | seta image_usecompression 0; echo "//Disabling the Image Compression..." | ||
+ | seta image_filter "GL_LINEAR_MIPMAP_LINEAR"; echo "//Setting the image filtering..." | ||
+ | seta image_blend "GL_LINEAR_MIPMAP_LINEAR"; echo "//Setting the image blending" | ||
+ | seta image_preload "1"; echo "//Enabling preloaded Images..."//Use preload images when ever possible | ||
+ | seta image_lodbias "-1"; echo "//Setting the image LoD..." //LoD settings | ||
+ | seta image_ignoreHighQuality "0"; echo "//Setting the HQ images..." //Sets up for using HQ gfx | ||
+ | seta image_ignoreLowQuality "1" echo "//Setting the LQ images..." //ignores the low textures | ||
+ | seta image_useCache "1"; echo "//Setting the image cache..." //Enabled Cache to allow the textures to load properly without popping | ||
+ | seta image_cacheMegs "8192"; echo "//Setting the cache maxsize..." //Cache size in Megabytes | ||
+ | seta image_cacheMinK "10"; echo "//Setting the cache minsize..." //Cache minimum size in kilobytes | ||
+ | seta r_aspectRatio "1"; echo "//Setting the Aspect Ratio..." // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom | ||
+ | seta r_fullscreen "1"; echo "//Setting the fullscreen option..." | ||
+ | seta r_customAspectRatioV "9" | ||
+ | seta r_customAspectRatioH "16" | ||
+ | seta r_swapInterval 0; echo "//Setting the Vsync option..." //VSYNC 1 enabled, 0 diabled | ||
+ | seta r_useHighQualityPostProcess "1"; echo "//Setting the HQ post proccessing..." //Fore High Quality post proccessing | ||
+ | seta r_shadowsHighQuality "1"; echo "//Setting the HQ Shadows..." //Fore High Quality shadows | ||
+ | seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame | ||
+ | seta r_renderer "best" //highest rendering options | ||
+ | seta r_multiSamples "32"; echo "//Setting the MultiSampling..." //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling | ||
+ | seta r_useHBAO "1"; echo "//Setting the Ambient occlusion..." | ||
+ | seta r_useRenderThread "1" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance. | ||
+ | seta r_visDistMult "1" | ||
+ | seta r_useMotionBlur "1"; echo "//Setting the Motion Blur..." //use blur | ||
+ | seta r_skipBump "0" | ||
+ | seta r_skipSpecular "0" | ||
+ | seta r_skipNewAmbient "0" | ||
+ | seta r_shadows "1"; echo "//Setting the Shadows..." | ||
+ | seta r_cgFragmentProfile "best" | ||
+ | seta r_cgVertexProfile "best" | ||
+ | seta vt_lodBias "-1"; echo "//Setting the Visual Texture LoD..." //LoD settings | ||
+ | |||
+ | //below is cache settings And advanced GFX settings | ||
+ | echo "//Setting the Textures type..." | ||
+ | seta vt_pageimagesizeuniquediffuseonly2 "8192" | ||
+ | seta vt_pageimagesizeuniquediffuseonly "8192" | ||
+ | seta vt_pageimagesizeunique "8192" | ||
+ | seta vt_pageimagesizevmtr "8192" | ||
+ | seta vt_maxPPF 128; echo "//Setting the Pages per file..." //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's | ||
+ | seta vt_preload "1"; echo "//Setting the Visual Textures to Preload..." | ||
+ | |||
+ | //Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks. | ||
+ | echo "//Setting the Visual Texture Filters" | ||
+ | seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR" | ||
+ | seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE" | ||
+ | seta vt_blend "GL_LINEAR_MIPMAP_LINEAR" | ||
+ | //End of Advanced GFX Filtering | ||
+ | seta vt_useCache "1"; echo "//Setting the Visual texture cache..." | ||
+ | seta vt_cacheMegs "8192"; echo "//Setting the cache maxsize..." | ||
+ | seta vt_cacheMinK "10"; echo "//Setting the cache minsize..." | ||
+ | seta vt_ignoreHighQuality "0"; echo "//Setting the HQ Visual Texture..." | ||
+ | seta vt_ignoreLowQuality "1"; echo "//Setting the LQ Visual Texture..." | ||
+ | |||
+ | //Begin HD Settings | ||
+ | echo "// -Loading the HD Settings..." | ||
+ | seta vt_qualityhdplossless "1" | ||
+ | seta vt_qualityhdppower "1" | ||
+ | seta vt_qualityhdpspecular "1" | ||
+ | seta vt_qualityhdpnormal "0" | ||
+ | seta vt_qualityhdpdiffuse "1" | ||
+ | seta vt_qualitydctpower "100" | ||
+ | seta vt_qualitydctspecular "100" | ||
+ | seta vt_qualitydctnormal "100" | ||
+ | seta vt_qualitydctchroma "100" | ||
+ | seta vt_qualitydctluma "100" | ||
+ | seta vt_maxlockedpages "8192" | ||
+ | |||
+ | //HD Image settings | ||
+ | seta image_qualityhdplossless "1" | ||
+ | seta image_qualityhdppower "1" | ||
+ | seta image_qualityhdpspecular "1" | ||
+ | seta image_qualityhdpnormal "0" | ||
+ | seta image_qualityhdpdiffuse "1" | ||
+ | seta image_qualitydctpower "100" | ||
+ | seta image_qualitydctspecular "100" | ||
+ | seta image_qualitydctnormal "100" | ||
+ | seta image_qualitydctchroma "100" | ||
+ | seta image_qualitydctluma "100" | ||
+ | seta image_maxlockedpages "8192" | ||
+ | |||
+ | //End HD Settings | ||
+ | echo "// -HD Settings Loaded..." | ||
+ | echo "Setting Advanced detailing" | ||
+ | seta g_showPlayerShadow "1" | ||
+ | seta r_showGlobalShadows "1" | ||
+ | seta r_showDimShadows "1" | ||
+ | seta r_showAmbientLighting "1" | ||
+ | seta r_showDynamic "1" | ||
+ | seta r_showEdges "1" | ||
+ | seta r_showEnvs "1" | ||
+ | seta r_showShadows "1" | ||
+ | seta r_showBlendedLights "1" | ||
+ | seta r_showBlendedSurfOverdraw "1" | ||
+ | seta r_showBuffers "1" | ||
+ | seta r_showCommits "1" | ||
+ | seta r_showCracks "1" | ||
+ | seta r_showDepth "1" | ||
+ | seta r_showDestinationAlpha "1" | ||
+ | seta r_showDetailNodeBounds "1" | ||
+ | echo "...Advanced detailing Set" | ||
+ | |||
+ | //Change these to 0 Disable or 1 Enable | ||
+ | seta r_skipAddAlways "0" | ||
+ | seta r_skipAnalyze "0" | ||
+ | seta r_skipAreaCPUCulling "0" | ||
+ | seta r_skipAreaGPUCulling "0" | ||
+ | seta r_skipAugment "0" | ||
+ | seta r_skipAutosprites "0" | ||
+ | seta r_skipBaseSurfaces "0" | ||
+ | seta r_skipBeams "0" | ||
+ | seta r_skipBlendedSurfaces "0" | ||
+ | seta r_skipBlendLights "0" | ||
+ | seta r_skipCloth "0" | ||
+ | seta r_skipCommits "0" | ||
+ | seta r_skipDecals "0" | ||
+ | seta r_skipDetailModels "0" | ||
+ | seta r_skipDetailTris "0" | ||
+ | seta r_skipDimShadows "0" | ||
+ | seta r_skipDistortionSurfaces "0" | ||
+ | seta r_skipDynamic "0" | ||
+ | seta r_skipDynamicLighting "0" | ||
+ | seta r_skipEffects "0" | ||
+ | seta r_skipEmissiveGlare "0" | ||
+ | seta r_skipFeedback "0" | ||
+ | seta r_skipFlares "0" | ||
+ | seta r_skipFoliage "0" | ||
+ | seta r_skipGeneratedFileCheck "0" | ||
+ | seta r_skipGlare "0" | ||
+ | seta r_skipGuis "0" | ||
+ | seta r_skipLightCPUCulling "0" | ||
+ | seta r_skipLightGPUCulling "0" | ||
+ | seta r_skipLights "0" | ||
+ | seta r_skipMergeMeshes "0" | ||
+ | seta r_skipModelCPUCulling "0" | ||
+ | seta r_skipModelGPUCulling "0" | ||
+ | seta r_skipModelRangeCulling "0" | ||
+ | seta r_skipModels "0" | ||
+ | seta r_skipNodeCPUCulling "0" | ||
+ | seta r_skipNodeGPUCulling "0" | ||
+ | seta r_skipOcclusionBaseModel "0" | ||
+ | seta r_skipParticles "0" | ||
+ | seta r_skipSlowLights "0" | ||
+ | seta r_skipStripDeadCode "0" | ||
+ | seta r_skipSuppress "0" | ||
+ | seta r_skipSurfaceCPUCulling "0" | ||
+ | seta r_skipTransparencySort "0" | ||
+ | seta r_skipUpdateInView "0" | ||
+ | seta r_skipViewParms "0" | ||
+ | seta r_skipVmtrs "0" | ||
+ | seta r_skipWaterSurfaces "0" | ||
+ | seta r_skipWorld "0" | ||
+ | seta r_skipZCullReconstruct "0" | ||
+ | echo "...Advanced IO Objects set" | ||
+ | //seta vt_maxaniso 4; echo "//Setting the Visual Texture anisotropy..." //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures</code> | ||
}} | }} | ||
Revision as of 16:49, 10 June 2015
Developers | |
---|---|
MachineGames | |
Publishers | |
Bethesda Softworks | |
Engines | |
Id Tech 5 | |
Release dates | |
Windows | May 5, 2015 |
⤏ Go to series page | |
Castle Wolfenstein | 1981 |
Beyond Castle Wolfenstein | 1984 |
Wolfenstein 3D | 1992 |
Spear of Destiny | 1992 |
Return to Castle Wolfenstein | 2001 |
Wolfenstein: Enemy Territory | 2003 |
Wolfenstein | 2009 |
Wolfram (unofficial game) | 2012 |
Wolfenstein: The New Order | 2014 |
Wolfenstein: The Old Blood | 2015 |
Wolfenstein II: The New Colossus | 2017 |
Wolfenstein: Youngblood | 2019 |
Wolfenstein: Cyberpilot | 2019 |
RealRTCW (unofficial mod) | 2020 |
General information
- Official Wolfenstein series site
- Wolfenstein Wiki - A detailed wiki for every Wolfenstein game made.
- Steam Community Discussions
- Steam Community Discussions (German Edition)
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam.
Version differences
- The German Edition only includes the German language and has content differences (e.g. no swastikas).
Essential improvements
Enable the console
Instructions |
---|
Disable camera sway
Instructions |
---|
Completely disable post process effects
- Simply use a negative value such as
-1
in order to turn the effects back to their default values again.
Instructions |
---|
Instructions |
---|
Disable In Game Fog
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/350080/pfx/[Note 1] |
Add command lines in the configuration file wolftobConfig.cfg
Instructions |
---|
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/350080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- The FOV slider does not affect the size of the hands/weapons on screen.
Instructions |
---|
Input settings
Audio settings
Localizations
- The German Edition only includes the German language.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | German Edition only. | |||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use 3D Surround Gaming fix. |
Issues fixed
Texture cache not being stored
- The texture cache folder is not made by the game so the cache is regenerated for each session.
Instructions |
---|
Virtualtexture compression showing artifacts on textures
- Artifacts on textures appear when you move
Instructions |
---|
System requirements
- 32-bit systems are not supported.
Windows Minimum Recommended Operating system (OS) 7, 8 Processor (CPU) Intel Core i5-2500 3.3 GHz
AMD FX-8320 3.5 GHzIntel Core i7
AMD FX-8350System memory (RAM) 4 GB 8 GB Hard disk drive (HDD) 38 GB Video card (GPU) NVIDIA GeForce GTX 560
AMD Radeon HD 6870
1 GB of VRAMNVIDIA GeForce GTX 660
AMD Radeon R9 280
3 GB of VRAMNotes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/350080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (350080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data: