Difference between revisions of "Orion: Prelude"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 10:58, 16 January 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Original | Spiral Game Studios |
Current | TREK Industries |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 4, 2012 |
ORION | |
---|---|
Orion: Protoype | 2010 |
Orion: Open Source | 2011 |
Orion: Prelude | 2012 |
Orion | 2015 |
Key points
- Previously sold as ORION: Dino Beatdown[1][2] and ORION: Dino Horde.[3]
- Released to incredibly poor reviews due to bugs[4]
- Poorly optimized[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Downloadable content (DLC) and expansions
- This game has in-game micro-transactions.[6]
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/104900/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/104900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- Default FOV is 75°; maximum is 110°.[7]
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console and use open followed by the IP and port.[8] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7, 8 (64-bit) |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Quad Core AMD Quad Core |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (104900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Orion: Dino Beatdown re-named to Orion: Dino Horde, devs blocking criticism on forums (x-post from r/gaming) - r/games on reddit
- ↑ Orion: Dino Beatdown re-named to Orion: Dino Horde, devs blocking criticism on forums (x-post from r/gaming) - r/steam on reddit
- ↑ Name and price changes. Is this game any good now? :: ORION: Prelude General Discussions
- ↑ ORION: Dino Beatdown on Metacritic
- ↑ 3:20 into WTF Is...- ORION: Dino Horde? - TotalHalibut on YouTube
- ↑ microtransactions?! :: ORION: Prelude General Discussions
- ↑ Steam Community :: Guide :: Advanced Controls (explained by Raptors)
- ↑ Logging Into Your Own 'Dedicated Server' :: ORION: Dino Horde General Discussions