Difference between revisions of "Toy Soldiers"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 98300 | Steam |}} | + | {{Availability/row| Steam | 98300 | Steam | Choice of Steam or [[Games for Windows - LIVE]] (achievements and saves are separate).}} |
}} | }} | ||
− | {{ii}} All versions require | + | {{ii}} All non-Steam versions require [[Games for Windows - LIVE]]. |
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==Game data== | ==Game data== |
Revision as of 21:27, 15 December 2014
Developers | |
---|---|
Signal Studios | |
Publishers | |
Microsoft Studios | |
Release dates | |
Windows | April 27, 2012 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Toy Soldiers | |
---|---|
Toy Soldiers | 2012 |
Toy Soldiers Cold War: Touch Edition | 2012 |
Toy Soldiers: War Chest | 2015 |
Toy Soldiers: Complete | 2016 |
Toy Soldiers: HD | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Choice of Steam or Games for Windows - LIVE (achievements and saves are separate). |
- All non-Steam versions require Games for Windows - LIVE.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/98300/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/98300/pfx/[Note 1] |
- Steamworks and Games for Windows - LIVE saves are separate.
- The Games for Windows - LIVE version saves in
%LOCALAPPDATA%\Microsoft\XLive\Content\0000000000000000
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | 7 |
Processor (CPU) | 2.0 GHz | 2.0 GHz Dual Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | 1 GB of VRAM Shader model 3.0 support |
2 GB of VRAM Shader model 3.0 support |
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