Difference between revisions of "Hive Jump"
From PCGamingWiki, the wiki about fixing PC games
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
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|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = unknown | |fov = unknown | ||
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|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = vsync caps framerate to 30 FPS |
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = Multiplayer is capped at 30 FPS (single player is | + | |60 fps notes = Multiplayer is capped at 30 FPS (single player is not).<ref>[https://steamcommunity.com/games/295670/announcements/detail/802025604572309873 Update Version: 0.43.1899 - Steam Community :: Group Announcements :: Hive Jump]</ref> |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = 73 FPS cap |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 18:50, 23 March 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Graphite Lab | |
Engines | |
Unity[1] | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Graphite Lab\Hive Jump |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Graphite Lab\Hive Jump\Profiles |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Intel Core Duo or faster | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1100 MB | |
Video card (GPU) | 512 MB of VRAM | 1 GB of VRAM |
References
- ↑ Hive Jump - Unity Connect - last accessed on 2018-05-18