Difference between revisions of "Salt and Sanctuary"
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|shader model versions = 3.0 (HLSL), 1.20 (GLSL) | |shader model versions = 3.0 (HLSL), 1.20 (GLSL) | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = |
Revision as of 15:37, 1 December 2019
Developers | |
---|---|
Ska Studios | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Engines | |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | May 17, 2016 |
macOS (OS X) | July 7, 2016 |
Linux | July 7, 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config\[Note 1] |
macOS (OS X) | ~/Library/Application Support/SaltAndSanctuary/ |
Linux | $XDG_CONFIG_HOME/SaltAndSanctuary/ |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
macOS (OS X) | ~/Library/Application Support/SaltAndSanctuary/ |
Linux | $XDG_DATA_HOME/SaltAndSanctuary/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Vertical sync (Vsync)
Disable Vsync[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus |
||
LAN play | ||||
Online play | Indirect online features available, like leaving behind messages or seeing where other players died. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | XNA 4.0 requires a D3D10+ capable GPU, despite using D3D9. |
OpenGL | 3.0 | 2.1 with ARB extensions acceptable. |
Shader Model support | 3.0 (HLSL), 1.20 (GLSL) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 8 |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core 2 Duo AMD Athlon 64 X2 5600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 10 compatible Shader model 3.0 support |
Nvidia GeForce 9600GT ATI Radeon HD 5000+ |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7.5 | Latest macOS release |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core 2 Duo |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.0 compatible 2.1 with ARB extensions acceptable | OpenGL 3.2+ compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.15+. S3TC support is NOT required | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core 2 Duo AMD Athlon 64 X2 5600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.0 compatible 2.1 with ARB extensions acceptable | OpenGL 3.2+ compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Waschbär on 2018-01-04