Difference between revisions of "Earthworm Jim: Special Edition"
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|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
+ | {{Infobox game/row/publisher|Playmates Interactive Entertainment}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|1995}} | + | {{Infobox game/row/date|Windows|November 30, 1995}} |
|steam appid = | |steam appid = | ||
|gogcom page = | |gogcom page = | ||
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'''Key points''' | '''Key points''' | ||
{{ii}} Running the game on modern Windows will require a few steps and workarounds. See [[#Issues fixed|Issues fixed]]. | {{ii}} Running the game on modern Windows will require a few steps and workarounds. See [[#Issues fixed|Issues fixed]]. | ||
− | {{ | + | {{ii}} Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music. |
+ | {{ii}} This release is notable for being the very first game to use the DirectX API. | ||
{{++}} Improved visuals and sound effects over the Sega CD/Mega-CD version. | {{++}} Improved visuals and sound effects over the Sega CD/Mega-CD version. | ||
{{--}} Some short audio cues were removed, replaced by lower quality versions, or are incomplete; e.g. the victory and failure music that plays at the end of Andy Asteroids, the voice at the title screen, and the bad ending speech. | {{--}} Some short audio cues were removed, replaced by lower quality versions, or are incomplete; e.g. the victory and failure music that plays at the end of Andy Asteroids, the voice at the title screen, and the bad ending speech. | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Disc | Runs directly off of the disc, uses Redbook audio for music. Can run off of your hard drive if you copy the files over, but the disc is still required for DRM and music | | Windows }} | + | {{Availability/row| Retail | | Disc | Runs directly off of the disc, uses Redbook audio for music. Can run off of your hard drive if you copy the files over, but the disc is still required for DRM and music. | | Windows }} |
}} | }} | ||
Revision as of 08:36, 24 February 2019
Developers | |
---|---|
Shiny Entertainment | |
Windows | Kinesoft |
Publishers | |
Activision | |
Playmates Interactive Entertainment | |
Release dates | |
Windows | November 30, 1995 |
Earthworm Jim | |
---|---|
Earthworm Jim: Special Edition | 1995 |
Earthworm Jim | 1996 |
Earthworm Jim 2 | 1996 |
Earthworm Jim 3D | 2000 |
Key points
- Running the game on modern Windows will require a few steps and workarounds. See Issues fixed.
- Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music.
- This release is notable for being the very first game to use the DirectX API.
- Improved visuals and sound effects over the Sega CD/Mega-CD version.
- Some short audio cues were removed, replaced by lower quality versions, or are incomplete; e.g. the victory and failure music that plays at the end of Andy Asteroids, the voice at the title screen, and the bad ending speech.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Runs directly off of the disc, uses Redbook audio for music. Can run off of your hard drive if you copy the files over, but the disc is still required for DRM and music. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Earthworm[Note 1] |
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Earthworm[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Language options are given in the options menu, but they only change the language of the options menus. |
Issues fixed
Music Doesn't Loop
Pause and Unpause the Game[citation needed] |
---|
|
No Sound Effects Play
Set Compatibility Mode to Windows 95[1] |
---|
|
Game Crashes at the Title Screen After Running the Game in Compatibility Mode
Replace WAIL32.DLL[2] |
---|
|
Graphics Aren't Displayed Properly
Run the Game in 256 Color Mode[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | Notable for being the very first game to use DirectX. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | 486/66 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VESA Local Bus or PCI Video 256-Color SVGA Card |
|
Sound (audio device) | Sound Card | |
Other | 2x CD-ROM |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.