Difference between revisions of "Ultimate Marvel vs. Capcom 3"
From PCGamingWiki, the wiki about fixing PC games
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|anisotropic notes = Can be forced from video card control panel. | |anisotropic notes = Can be forced from video card control panel. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]] to FXAA3HQ.<ref name="options"/> Up to 8x [[SGSSAA]] can be forced through | + | |antialiasing notes = [[FXAA]] to FXAA3HQ.<ref name="options"/> Up to 8x [[SGSSAA]] can be forced through Nvidia Inspector.<ref>[https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/edit#gid=0&range=577:577 NVidia AA Flags]</ref><ref>[http://forums.guru3d.com/showpost.php?p=5402916&postcount=3746 Original SGSSAA Post at Guru3D.com Forums]</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = No native option to disable it in-game and cannot be forced off. | |vsync notes = No native option to disable it in-game and cannot be forced off. | ||
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|120 fps = false | |120 fps = false | ||
|120 fps notes = Game is capped at 60 FPS. | |120 fps notes = Game is capped at 60 FPS. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = |
Revision as of 06:50, 19 December 2017
Developers | |
---|---|
Eighting | |
Capcom | |
Publishers | |
Capcom | |
Engines | |
MT Framework | |
Release dates | |
Windows | March 6, 2017 |
Marvel vs. Capcom | |
---|---|
Subseries of Marvel | |
Ultimate Marvel vs. Capcom 3 | 2017 |
Marvel vs. Capcom: Infinite | 2017 |
Key points
- Includes all previously released Marvel vs. Capcom 3 DLC, including Shuma-Gorath and Jill Valentine characters, and extra costumes for all characters except Magneto.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/357190/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/357190/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
- Most Capcom characters have per-character option to switch between English or Japanese voiceovers.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Both Marvel and Capcom roster. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | Amaterasu, Firebrand and Nemesis are only set in this language voice set by default. Capcom roster only. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- 64-bit OS is required
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 / 8.1 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | Intel Core 2 Quad 2.7 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX260 DirectX 9.0c compatible | Nvidia GeForce GTX 560 |
Sound (audio device) | DirectSound compatible (must support DirectX 9.0c or higher) | |
Controller | Genuine Xbox 360 PC compatible controller recommended. |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/357190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (357190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.