Difference between revisions of "Cossacks: European Wars"
From PCGamingWiki, the wiki about fixing PC games
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==Issues fixed== | ==Issues fixed== | ||
===Game running too fast/slow=== | ===Game running too fast/slow=== | ||
− | + | {{ii}} Cossacks: European Wars features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking. | |
− | + | ||
− | {{ii}} Cossacks: European Wars features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking. | + | {{Fixbox|description=Running too fast|ref=<ref>[https://www.gog.com/forum/american_conquest/what_to_do_when_the_game_runs_too_fast GOG.com Forums - What to do when the game runs too fast]</ref>|fix= |
− | {{ | + | # Go to the game settings. |
− | + | # Choose "Slow Mode" | |
− | + | # Decrease the "Game speed" by approximately 10%. | |
− | + | # Save the settings and go play the game. | |
− | + | ||
− | {{ii}} If the game is still fast, grab [http://cossacksworld.ucoz.co.uk/forum/38-474-1 ACClock] or [http://boredwookie.net/index.php/blog/cpugrab-net/ CPUGrab].<ref>[https://web.archive.org/web/20141205065614/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=3139 The New and Improved Way to Control Game Speed! • Mastersofthefield (retrieved)]</ref><ref>[https://web.archive.org/web/20141205065559/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=2260 Another way to control Game Speed • Mastersofthefield (retrieved)]</ref> If the game reverts back to fast mode, press CTRL | + | '''Notes''' |
+ | {{ii}} If the game is still fast, grab [http://cossacksworld.ucoz.co.uk/forum/38-474-1 ACClock] or [http://boredwookie.net/index.php/blog/cpugrab-net/ CPUGrab].<ref>[https://web.archive.org/web/20141205065614/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=3139 The New and Improved Way to Control Game Speed! • Mastersofthefield (retrieved)]</ref><ref>[https://web.archive.org/web/20141205065559/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=2260 Another way to control Game Speed • Mastersofthefield (retrieved)]</ref> If the game reverts back to fast mode, press {{key|CTRL|D}} in-game. | ||
}} | }} | ||
Revision as of 05:51, 19 November 2017
Developers | |
---|---|
GSC Game World | |
Publishers | |
Strategy First | |
cdv Software Entertainment | |
Release dates | |
Windows | November 30, 2000 |
Warnings
Cossacks | |
---|---|
Cossacks: European Wars | 2000 |
Cossacks: The Art of War | 2002 |
Cossacks: Back to War | 2002 |
Cossacks II: Napoleonic Wars | 2005 |
Cossacks II: Battle for Europe | 2006 |
Cossacks 3 | 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Uses SafeDisc DRM[Note 1]. | |||
GOG.com | Includes The Art of War and Back to War expansions. | |||
Steam | Expansions sold separately. |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4880/pfx/[Note 2] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4880/pfx/[Note 2] |
- Profile data is stored in
<path-to-game>\Players
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 6 | Versus |
||
Online play | 6 | Versus GameSpy services have been shut down;[3] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 47624 |
UDP | 2300-2400 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game running too fast/slow
- Cossacks: European Wars features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
Running too fast[4] |
---|
Notes |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.4 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (4880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Pricing | GameSpy Technology
- ↑ GOG.com Forums - What to do when the game runs too fast
- ↑ The New and Improved Way to Control Game Speed! • Mastersofthefield (retrieved)
- ↑ Another way to control Game Speed • Mastersofthefield (retrieved)