Difference between revisions of "Firefight Reloaded"
From PCGamingWiki, the wiki about fixing PC games
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Frame rate is capped at 300 FPS; use <code>+fps_max XX</code> [[Glossary:Command line arguments|parameter]]. | + | |120 fps notes = Frame rate is capped at 300 FPS; use <code>+fps_max XX</code> [[Glossary:Command line arguments|parameter]] to increase framerate. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|controller support = true | |controller support = true | ||
|controller support notes = Use the console command "exec 360controller" to make weapon selection menu work properly. | |controller support notes = Use the console command "exec 360controller" to make weapon selection menu work properly. | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Main Menu and Store Menu do not work with the controller as of yet. |
|controller remap = unknown | |controller remap = unknown | ||
|controller remap notes = | |controller remap notes = |
Revision as of 00:45, 19 September 2015
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Bitl | |
Cobalt-57 | |
Publishers | |
Cobalt-57 | |
Engines | |
Source | |
Release dates | |
Windows | TBA |
General information
Key Points
- Full game code is open source on the games's GitHub page.
- Allows you to customize gameplay elements in the "ADVANCED OPTIONS" menu.
- Has (some) built in modding support, such as the ability to make custom weapons.
- Might not run well on lower-end hardware due to the amount of enemies that spawn.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Currently not released yet. |
- A mod version of the game is available here: http://www.moddb.com/mods/firefight-reloaded
- Mod version of the game requires the Source SDK 2013 Base Multiplayer in order to run.
- Steam version of the game requires Half-Life 2 to be in their library.
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/397680/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/397680/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Developer plans on adding in co-op mode in the future. |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | ||
Self-hosting | ||
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP SP3 (32/64-bit) | Windows Vista/7/8/8.1/10 (32/64-bit) |
Processor (CPU) | Intel Pentium 4 Processor (3.0GHz, or better) | Intel i3 Processor (3.0GHz, or better) |
System memory (RAM) | 1 GB RAM | 2 GB |
Hard disk drive (HDD) | 7 GB | 10 GB |
Video card (GPU) | DirectX 8.1 level Graphics Card DirectX 8.1 compatible | DirectX 9.0c level Graphics Card DirectX 9.0c compatible |
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