Difference between revisions of "Glossary:Sound card"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 13:20, 29 September 2015
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Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.
The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.
Set up OpenAL
- ADI, Creative and nForce are already ready out of the box
- Make sure to be running latest libraries
- Default Windows output device name must match OAL device one for native implementations to work, DS3D based "Generic Hardware" fallback will be used otherwise (if available)[1]
Asus
Instructions |
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Realtek
Instructions |
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Universal
Instructions |
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Restore legacy audio effects on newer OS
DirectSound hardware path
- Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in an user-mode software audio session[2]
- Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete demotion to stereophony[3]
Instructions |
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Asus
Instructions |
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Creative
Instructions |
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Realtek
Instructions |
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A3D
- Lists of Aureal 3-Dimensional enabled games can be found here and here
- A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[4]), X-Fi and older based devices and older VIA drivers
Instructions |
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Instructions |
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References
- ↑ Enumeration with OpenAL on Windows - OpenAL
- ↑ Audio in Windows Vista - Creative Labs Discussion Forums (retrieved)
- ↑ Restoring surround sound to Deus Ex and other games - should I get Sound Blaster MB3? • VOGONS
- ↑ C-Media’s Xear3D EX Takes Audio to the next level for Windows Vista | C-Media Electronics (retrieved)