Difference between revisions of "Glossary:Sound card"
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(Reworded stuff (nicer). Added and updated references. It's not 3Dsoundback that "support" EAX, they are still just following hardware specifications after all. "Alchemy installer" is the wording used by creative in their website.) |
(→Set up OpenAL: Don't sure if I should explicitly mention Generic Hardware is technically worse, but it would be too long probably http://www.xbitlabs.com/articles/multimedia/display/auzen-xfi-bravura-7-1_8.html) |
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{{++}} ADI, Creative and nForce are already ready out of the box | {{++}} ADI, Creative and nForce are already ready out of the box | ||
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries] | {{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries] | ||
− | {{ii}} Default Windows output device must match OAL device name for native implementations to work and | + | {{ii}} Default Windows output device must match OAL device name for native implementations to work and [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback to appear<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL]</ref> |
===Asus=== | ===Asus=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
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{{ii}} If it doesn't work rename <code>soft_oal.dll</code> to <code>OpenAL32.dll</code> and replace original dll in {{p|game}} | {{ii}} If it doesn't work rename <code>soft_oal.dll</code> to <code>OpenAL32.dll</code> and replace original dll in {{p|game}} | ||
}} | }} | ||
+ | |||
==Restore legacy audio effects on newer OS== | ==Restore legacy audio effects on newer OS== | ||
===DirectSound hardware path=== | ===DirectSound hardware path=== |
Revision as of 17:48, 21 August 2015
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Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.
The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.
Set up OpenAL
- ADI, Creative and nForce are already ready out of the box
- Make sure to be running latest libraries
- Default Windows output device must match OAL device name for native implementations to work and DS3D based "Generic Hardware" fallback to appear[1]
Asus
Instructions |
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Realtek
Instructions |
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Universal
Instructions |
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Restore legacy audio effects on newer OS
DirectSound hardware path
- Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in an user-mode software audio session[2]
- Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete absence of surround sound[3]
Instructions |
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Asus
Instructions |
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Creative
Instructions |
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Realtek
Instructions |
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A3D
- Lists of Aureal 3-Dimensional enabled games can be found here and here
- A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[4]), X-Fi and older based devices and older VIA drivers
Instructions |
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Instructions |
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References
- ↑ Enumeration with OpenAL on Windows - OpenAL
- ↑ Audio in Windows Vista - Creative Labs Discussion Forums (retrieved)
- ↑ Restoring surround sound to Deus Ex and other games - should I get Sound Blaster MB3? • VOGONS
- ↑ C-Media’s Xear3D EX Takes Audio to the next level for Windows Vista | C-Media Electronics (retrieved)