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Difference between revisions of "Glossary:Sound card"

From PCGamingWiki, the wiki about fixing PC games
(Reworded stuff (nicer). Added and updated references. It's not 3Dsoundback that "support" EAX, they are still just following hardware specifications after all. "Alchemy installer" is the wording used by creative in their website.)
(→‎Set up OpenAL: Don't sure if I should explicitly mention Generic Hardware is technically worse, but it would be too long probably http://www.xbitlabs.com/articles/multimedia/display/auzen-xfi-bravura-7-1_8.html)
Line 8: Line 8:
 
{{++}} ADI, Creative and nForce are already ready out of the box
 
{{++}} ADI, Creative and nForce are already ready out of the box
 
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]
 
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]
{{ii}} Default Windows output device must match OAL device name for native implementations to work and "[[#EAX|Generic Hardware]]" fallback device to appear<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL]</ref>
+
{{ii}} Default Windows output device must match OAL device name for native implementations to work and [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback to appear<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL]</ref>
 
===Asus===
 
===Asus===
 
{{Fixbox|1=
 
{{Fixbox|1=
Line 32: Line 32:
 
{{ii}} If it doesn't work rename <code>soft_oal.dll</code> to <code>OpenAL32.dll</code> and replace original dll in {{p|game}}
 
{{ii}} If it doesn't work rename <code>soft_oal.dll</code> to <code>OpenAL32.dll</code> and replace original dll in {{p|game}}
 
}}
 
}}
 +
 
==Restore legacy audio effects on newer OS==
 
==Restore legacy audio effects on newer OS==
 
===DirectSound hardware path===
 
===DirectSound hardware path===

Revision as of 17:48, 21 August 2015

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.

The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.

Set up OpenAL

ADI, Creative and nForce are already ready out of the box
Make sure to be running latest libraries
Default Windows output device must match OAL device name for native implementations to work and DS3D based "Generic Hardware" fallback to appear[1]

Asus

Instructions

Realtek

Instructions

Universal

Instructions

Restore legacy audio effects on newer OS

DirectSound hardware path

Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in an user-mode software audio session[2]
Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete absence of surround sound[3]
Instructions

Asus

Instructions

Creative

Instructions

Realtek

Instructions

A3D

Lists of Aureal 3-Dimensional enabled games can be found here and here
A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[4]), X-Fi and older based devices and older VIA drivers
Instructions
Instructions


References