Difference between revisions of "Glossary:Online play"
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{{ii}}Internet connection required | {{ii}}Internet connection required | ||
{{++}}Interaction with real players | {{++}}Interaction with real players | ||
− | {{--}} | + | {{--}}Strangers can ruin the experience by cheating, griefing or verbal abuses |
{{--}}Many server or client connection problems side can occur | {{--}}Many server or client connection problems side can occur | ||
Revision as of 13:12, 30 January 2015
Network
Multiplayer types
Connection types
Key points
- Internet connection required
- Interaction with real players
- Strangers can ruin the experience by cheating, griefing or verbal abuses
- Many server or client connection problems side can occur
Online play, also known as Multiplayer refers to a mode in which multiple players can play a game together or against each other over an internet connection.
Servers
Online matches are usually hosted on official game servers, but some games also allow independent community servers. These servers are usually distributed around the world so players don't experience high latency.
Latency
The latency (ping) determines how long the signal takes from the computer to the server and back. Actions in game arrive faster at the server if the latency is low. It can be very frustrating to play with a high latency, because the game becomes very unresponsive. Most players consider pings below 50 ms as acceptable, games usually become uncomfortable with a latency above 100 ms.