Difference between revisions of "Two Worlds II"
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Revision as of 07:31, 30 January 2014
Developers | |
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Reality Pump Studios | |
Publishers | |
TopWare Interactive | |
Engines | |
GRACE Engine | |
physics | PhysX |
Release dates | |
Windows | November 9, 2010 |
macOS (OS X) | November 9, 2010 |
Two Worlds | |
---|---|
Two Worlds | 2007 |
Two Worlds II | 2010 |
Two Worlds II Castle Defense | 2011 |
Two Worlds II HD: Call of the Tenebrae | 2017 |
Two Worlds III | TBA |
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Official forums
- Official site
Availability
Best version
The GOG.com version is the only DRM-free version and has the most content for the lowest price but it does not include an OS X version. All other versions have Reality Pump DRM.
Essential improvements
v1.3 Patch (retail)
The latest retail patch is v1.3 for both Windows and OS X. Digital distribution versions are already fully patched.
OS X version download (Royal and Premium retail versions)
Owners of Windows-only retail special editions can download the OS X Installer. The Windows install DVD is required.
Worldmerge mod
Worldmerge combines the originally separate world areas of the main campaign, multiplayer maps and Pirates of the Flying Fortress DLC into a unified world with many additions and balance changes. This mod requires the Pirates of the Flying Fortress DLC.
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
System | Location |
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Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1] |
Save game data location
System | Location |
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Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
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Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
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Input settings
Audio settings
Issues fixed
"Two Worlds II has stopped working" crash at launch
- This error occurs if PhysX is missing or outdated.
Instructions |
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Interface elements go beyond the screen edges
- Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
- If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
Instructions |
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System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Multicore 2.4 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Shader 3.0 support and 512 MB |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 2.0 GHz Intel | Multi-Core CPU |
System memory (RAM) | ||
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Shader 4.0 and 512 MB | Radeon HD 2900, Geforce 8800 GTX |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/7520/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (7520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.