Difference between revisions of "The Saboteur"
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{{Infobox game/row/engine|Odin}} | {{Infobox game/row/engine|Odin}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|December | + | {{Infobox game/row/date|Windows|December 8, 2009}} |
|wikipedia = The Saboteur | |wikipedia = The Saboteur | ||
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|oculus rift = unknown | |oculus rift = unknown | ||
|oculus rift notes = | |oculus rift notes = | ||
− | | | + | |high frame rate = unknown |
− | | | + | |high frame rate notes = |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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}} | }} | ||
− | === [[Controller|Controller support]] === | + | ===[[Controller|Controller support]]=== |
[[Xbox 360 Controller]]s are natively supported. However, starting the game with the controller plugged in or turned on results in incorrect controller mapping. To fix this, start the game with the controller disconnected/turned off until the game arrives at the Main Menu. There's no deadzone for the analog sticks, which makes menu navigation very sensitive. | [[Xbox 360 Controller]]s are natively supported. However, starting the game with the controller plugged in or turned on results in incorrect controller mapping. To fix this, start the game with the controller disconnected/turned off until the game arrives at the Main Menu. There's no deadzone for the analog sticks, which makes menu navigation very sensitive. | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = |
|minCPU = Dual Core CPU | |minCPU = Dual Core CPU | ||
|minmem = Unknown | |minmem = Unknown |
Revision as of 10:39, 29 January 2014
Developers | |
---|---|
Pandemic Studios | |
Publishers | |
Electronic Arts | |
Engines | |
Odin | |
Release dates | |
Windows | December 8, 2009 |
Availability
Essential improvements
Skip intro videos
Every time the game is started, either saboteur.bik or saboteur_de.bik is played, showing both EA and Pandemic logos.
The files, located in the installation folder, under the Bink sub-folder (usually C:\Program Files (x86)\Electronic Arts\The Saboteur\Bink\) can be replaced with empty .bik files.
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Controller support
Xbox 360 Controllers are natively supported. However, starting the game with the controller plugged in or turned on results in incorrect controller mapping. To fix this, start the game with the controller disconnected/turned off until the game arrives at the Main Menu. There's no deadzone for the analog sticks, which makes menu navigation very sensitive.
Audio settings
Other information
The game has numerous issues with modern computers. It suffered from severe AMD (ATI at the time) incompatibilities, but most of them were fixed with both game and driver patches.
However, the game still has CPU Affinity issues. To properly play The Saboteur in modern hardware, you need to:
- Manually add Windowed 1 at the end of the config.ini file
- On "Windows Task Manager" Set "Process Priority" to High
- Set "Processor Affinity" to only 2 real cores (if you have a quad core, the game will eventually crash. If you set it to only one core, the game will stutter).
These steps are official steps to take to play the game.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Dual Core CPU | |
System memory (RAM) | ||
Hard disk drive (HDD) | Unknown | |
Video card (GPU) | Unknown |