Difference between revisions of "Delver"
From PCGamingWiki, the wiki about fixing PC games
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==Game data== | ==Game data== | ||
+ | ===Configuration file(s) location=== | ||
+ | {{Game data| | ||
+ | {{Game data/row|Windows|}} | ||
+ | {{Game data/row|OS X|}} | ||
+ | {{Game data/row|Linux|}} | ||
+ | }} | ||
+ | |||
+ | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
{{Game data/row|Windows|}} | {{Game data/row|Windows|}} | ||
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# Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a hex editor (e.g. HxD). | # Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a hex editor (e.g. HxD). | ||
# Replace the hex value "0442700000" with "0442C00000" in both files. It should occur exactly once in each file. | # Replace the hex value "0442700000" with "0442C00000" in both files. It should occur exactly once in each file. | ||
− | # Zip the | + | # Zip the folder tree while taking care that its internal root folder is at the same level it was in the original. |
# Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new Zip file to "Delver.jar" and put it where it belongs. | # Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new Zip file to "Delver.jar" and put it where it belongs. | ||
{{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. With this knowledge, you can experiment accordingly. | {{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. With this knowledge, you can experiment accordingly. |
Revision as of 09:13, 20 January 2014
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Chad Alan Cuddigan | |
Release dates | |
Windows | TBA |
macOS (OS X) | TBA |
Linux | TBA |
General information
Availability
Essential improvements
Mods
- There is a "Mods" section on the developer's website which features a few high-quality modifications.
- The developer has also posted a simple Modding Guide to the Steam Community Discussions board for Delver.
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/249630/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/249630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | 1.5 GHz | Dual Core |
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 1.2 compatible | OpenGL 2.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5, 10.6 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
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