Difference between revisions of "Delver"
From PCGamingWiki, the wiki about fixing PC games
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# Unzip Delver.jar into a temporary location. | # Unzip Delver.jar into a temporary location. | ||
# Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a hex editor (e.g. HxD). | # Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a hex editor (e.g. HxD). | ||
− | # | + | # Replace the hex value "0442700000" with "0442C00000" in both files. It should occur exactly once in each file. |
# Zip the directory tree while taking care that its internal root directory is at the same level it was in the original. | # Zip the directory tree while taking care that its internal root directory is at the same level it was in the original. | ||
# Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new Zip file to "Delver.jar" and put it where it belongs. | # Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new Zip file to "Delver.jar" and put it where it belongs. |
Revision as of 15:03, 7 December 2013
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Developers | |
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Chad Alan Cuddigan | |
Release dates | |
Windows | TBA |
macOS (OS X) | TBA |
Linux | TBA |
General information
Availability
Video settings
Field of view (FOV)
Instructions |
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Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |