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Difference between revisions of "Delver"

From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox/fix|Adjust the FOV}}
 
{{Fixbox/fix|Adjust the FOV}}
 
# Unzip Delver.jar into a temporary location.
 
# Unzip Delver.jar into a temporary location.
# Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a Hex editor.
+
# Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a hex editor (e.g. HxD).
# Search for the hex value "0442700000" in both files and replace it with "0442C00000".
+
# Search for the hex value "0442700000" in both files - it should occur exactly once - and replace it with "0442C00000".
 
# Zip the directory tree while taking care that its internal root directory is at the same level it was in the original.
 
# Zip the directory tree while taking care that its internal root directory is at the same level it was in the original.
# Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new ZIP file to "Delver.jar" and put it where it belongs.
+
# Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new Zip file to "Delver.jar" and put it where it belongs.
 
{{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. With this knowledge, you can experiment accordingly.
 
{{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. With this knowledge, you can experiment accordingly.
 
}}
 
}}

Revision as of 15:02, 7 December 2013

Template:Beta

Delver
Delver cover
Developers
Chad Alan Cuddigan
Release dates
Windows TBA
macOS (OS X) TBA
Linux TBA

General information

Unofficial wiki
Steam Community Discussions

Availability

Template:Availability Table

Video settings

Template:Video settings

Field of view (FOV)

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum
Operating system (OS) Vista, 7, 8
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 200 MB
Video card (GPU) OpenGL 2.0 compatible