Difference between revisions of "Delver"
From PCGamingWiki, the wiki about fixing PC games
Line 59: | Line 59: | ||
{{Fixbox/fix|Adjust the FOV}} | {{Fixbox/fix|Adjust the FOV}} | ||
# Unzip Delver.jar into a temporary location. | # Unzip Delver.jar into a temporary location. | ||
− | # Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a | + | # Open "\com\interrupt\dungeoneer\gfx\GlRenderer.class" and "\com\interrupt\dungeoneer\gfx\GLRenderer10.class" in a hex editor (e.g. HxD). |
− | # Search for the hex value "0442700000" in both files and replace it with "0442C00000". | + | # Search for the hex value "0442700000" in both files - it should occur exactly once - and replace it with "0442C00000". |
# Zip the directory tree while taking care that its internal root directory is at the same level it was in the original. | # Zip the directory tree while taking care that its internal root directory is at the same level it was in the original. | ||
− | # Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new | + | # Rename original Delver.jar to e.g. "Delver.jar ORIGINAL", rename your new Zip file to "Delver.jar" and put it where it belongs. |
{{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. With this knowledge, you can experiment accordingly. | {{ii}} 4270 got changed to 42C0, which changes the program's interal FOV number from 60 to 96. With this knowledge, you can experiment accordingly. | ||
}} | }} |
Revision as of 15:02, 7 December 2013
Developers | |
---|---|
Chad Alan Cuddigan | |
Release dates | |
Windows | TBA |
macOS (OS X) | TBA |
Linux | TBA |
General information
Availability
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |