Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Mars: War Logs"

From PCGamingWiki, the wiki about fixing PC games
m (→‎[[Save game cloud syncing]]: updated template)
(Not accurate for every aspect ratio.)
Line 80: Line 80:
 
# Navigate to <code>Steam\steamapps\common\Mars War Logs\</code>
 
# Navigate to <code>Steam\steamapps\common\Mars War Logs\</code>
 
# Open <code>globalsettings.sli</code>
 
# Open <code>globalsettings.sli</code>
# Edit the first occurrence of <code><FOV value="45" /></code> to the desired FOV value. 55 is close to 90 horizontal.
+
# Edit the first occurrence of <code><FOV value="45" /></code> to the desired FOV value. You can use [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php this horizontal-to-vertical FOV calculator] to determine what your desired FOV is.
 
}}
 
}}
  

Revision as of 21:42, 4 December 2013

Mars: War Logs
Mars: War Logs cover
Developers
Spiders
Publishers
Focus Home Interactive
Release dates
Windows April 26, 2013
Mars: War Logs on Wikipedia

General information

Steam Community Discussions
Official Forums for game

Availability

Template:Availability Table

All versions require Steam.

Game data

Template:Game Location Table

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

By default Mars: War Logs' field of view is 45 vertical.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum Recommended
Operating system (OS) Win XP SP3/Win Vista SP2/Win 7/Win 8
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 3 GB
Video card (GPU) 512 MB 100% directx 9 and shaders 4.0 compatible

References