Difference between revisions of "The Guild II"
From PCGamingWiki, the wiki about fixing PC games
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP, Vista |
− | |minproc = | + | |minproc = 2 GHz CPU |
− | |minmem = | + | |minmem = 512 MB |
− | + | |minGPU = DirectX9 capable graphics adapter with Pixelshader Model 1.1 | |
− | |minGPU = | ||
− | + | |recproc = 2.8 GHz CPU or better | |
− | |recproc = | + | |recmem = 1 GB |
− | |recmem = | + | |recGPU = DirectX9 capable graphics adapter with Pixelshader Model 2 |
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Revision as of 22:20, 19 October 2013
Cover image missing, please upload it | |
Developers | |
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4 Head Studios | |
Publishers | |
Nordic Games | |
Engines | |
Gamebryo | |
Release dates | |
Windows | September 29, 2006 |
The Guild | |
---|---|
Europa 1400: The Guild | 2002 |
The Guild II | 2006 |
The Guild II: Pirates of the European Seas | 2007 |
The Guild II: Venice | 2008 |
The Guild II: Renaissance | 2010 |
The Guild 3 | 2022 |
General information
Availability
Essential improvements
Skip intro videos
Instructions |
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Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Windowed
Instructions |
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Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX9 capable graphics adapter with Pixelshader Model 1.1 | DirectX9 capable graphics adapter with Pixelshader Model 2 |